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  #311  
Old January 6th, 2009, 11:05 PM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

yeah, that was my point Jim. but I was way to lazy to type it.
can make recruiting a pain in the ***.. but it pays dividends.
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  #312  
Old January 6th, 2009, 11:08 PM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

Interesting idea.. and does anyone know....

If you are equiped with two long weapons - like for example.. thunderwhips...

Do you get *two* repel attempts per enemy attack or 1?
Will each attack get decremented by 2, aka 2,2,4,4,6,6 or 2,4,6,8,10..
and will it chose the better attack?

Finally: as another quick tactic for people... Repelling works great if you are scary: (PoD!), or if you're spamming terror.... as the unit has to make an morale check to continue if repelled.
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  #313  
Old January 7th, 2009, 01:04 AM

MaxWilson MaxWilson is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by JimMorrison View Post
I believe that units are placed in formation in a growing spiral, so alternating your recruitment should indeed give you a much better dispersal of your "combined arms" squad - see Figure A.

Figure A:

987
216
345
Since chris's first post I have been paying more attention to this, and I have observed the opposite: it seems to start in the corner (where you have 3) and build from there. Specifically, I saw one squad

aaaaaaaaaaaaaaaGGGGGGGGGGGGGGG

get placed like chris's first variant:

GGGG
aaaaaG
aaaaaG
aaaaaG

I'm still gathering observations, though. By the time I come back to Dom3 in a couple of weeks you'll probably have it all figured out.

-Max
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  #314  
Old January 7th, 2009, 03:38 AM
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JimMorrison JimMorrison is offline
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Default Re: Did you know that? (Dominions trivia)

Ohhhh, I like this. I've based this mostly off of observations of adding 1 turn of recruitment to your starting army. You're saying it's more like -

567
348
129

Basically building outward in 2 directions from the starting "corner" of the formation?
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  #315  
Old January 7th, 2009, 05:57 AM
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Default Re: Did you know that? (Dominions trivia)

That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.
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  #316  
Old January 7th, 2009, 10:25 AM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by lch View Post
That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.
What they are basically doing (in my opinion)

A: Trunc (SQRT(units in formation))
B Form square

x..
...
1.x where x is the trunc'd sqrt.

C. Fill remaining:

The way to test this is to build 16of one unit, then 1 each of other units.
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  #317  
Old January 10th, 2009, 05:26 PM

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Default Re: Did you know that? (Dominions trivia)

...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max
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  #318  
Old January 10th, 2009, 05:42 PM
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by MaxWilson View Post
...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max
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  #319  
Old January 10th, 2009, 08:02 PM

Gokufan1988 Gokufan1988 is offline
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Default Re: Did you know that? (Dominions trivia)

Does anyone know what happens to an immortal with twiceborn if it dies in friendly dominion?
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  #320  
Old January 15th, 2009, 04:05 AM

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Default Re: Did you know that? (Dominions trivia)

...Agarthan Wet Ones change shape underwater like Mermen?

You probably didn't know that because there's no reason to ever recruit them[1].

-Max

[1] Not *quite* true. They are identical to Pale Ones except they don't have bucklers, which is normally bad, but if you just need a bunch of soldiers to siege a fort that's good because you can recruit twice as many per turn. Normally you wouldn't do that, though, because Agarthan militia are also resource cost 2 and cost only 7 gold instead of 10. But since militia have slightly worse stats than the already-chaffy Wet Ones, and worse Morale, maybe you'd take Wet Ones over militia if you were expecting to come under Fear attacks like from Wailing Winds or the Horror Harmonica, from the fort you're besieging. Maybe.

Aside from that, there's no reason to ever recruit them. Except to look at the pretty underwater graphics.

Edit: no, wait! Wet Ones also get +1 to attack/defense underwater, which means they are superior to Pale Ones for underwater expansion.
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