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November 25th, 2004, 12:08 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
when will the server be up?
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November 25th, 2004, 12:16 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Hmm I didnt notice anything specifically wrong this morning though I did not try to login... I will only be able to check on it when I get home this evening, around 5pm EST.
As for Mictlan winning, well, I am sure with some effort we can stymie him, fellas!! It ain't over til its over!
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November 25th, 2004, 02:17 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: Fools Lament II - Newbies Welcome
I think Man is still in it too. Actually, I think Man has a much better chance of winning. Everyone attack Man!
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November 25th, 2004, 06:42 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Server had Nagot Gick Fel'd.
It's restarted and since it appears everyone has done their turn I am going to forcehost, and then put it to 72 hours quickhost for the time being.
Everyone, congratulate baboune for he is now the proud father of a brand new baby girl!
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November 26th, 2004, 03:41 PM
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Corporal
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Join Date: Aug 2004
Posts: 86
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Re: Fools Lament II - Newbies Welcome
Thanks.
Everyone is back home. You can set back the timer to 48h.
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November 26th, 2004, 03:55 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament II - Newbies Welcome
I'm about to head out of town and won't be back until Sunday night. Can we extend this turn please until Sunday?
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November 26th, 2004, 04:19 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
No problems here, anyone else object?
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November 29th, 2004, 09:16 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Thanks all
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November 30th, 2004, 01:40 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
Oops I poked the beehive with a stick, and now all kinds of Mictlan coloured bees are coming swarming out.
Thats a LOT of ghost rider castings. I think I counted at least 10 against me this turn alone. Someone is crying though since all those deadites killed a grand total of one celestial warrior.
Who knew the game could be THIS fun after turn 75? Mictlan does seem to be closing in on victory though...
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November 30th, 2004, 05:44 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
Thanks: 0
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Re: Fools Lament II - Newbies Welcome
I've got a site with a conjuration bonus of 50, so really, the only limit is the number of wraith lords/lamia queens and skull staffs I have. 3 gems per casting is really cheap. At the moment it looks like I can cast it 14 times per turn.
It is too bad that they barely scratched you, though. I'm also extremely surprised that you moved off of R'yleh. I was really looking forward to that battle. Celestial Warriors and 3 Sea Kings vs. Mechanical men and 3 Water Queens. Would have been close, I think.
I think I only need one more capitol so the game should be over soon. Nobody is in position to take one away from me right now and I think I can bring enough firepower to protect one or two if they try to.
Almost everyone in the world is at war with me (all but Marignon and Pangaea) but I think (hope) that it's too little, too late. But it's still a bit too early to proclaim victory.
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