.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #3321  
Old July 11th, 2003, 09:12 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Babylon 5 Mod

Quote:
So, the distribution depends on how you select the races at the start of the game, from this (possibly not statistically significant) quick look.
I am fairly certain that is not quite true.

Quote:
And the HH work just fine with the Planet - Change Conditions ability. I have been using it in my "personal mod" for many games now. By turn 200 or so, the homeworlds become good to optimal, and by 300 I think they are all optimal.
That seems a tad pointless to me. Perhaps the ability should be set at 100 so all races get Optimal HWs within a turn or two.

[ July 11, 2003, 08:13: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3322  
Old July 11th, 2003, 07:07 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Shees, just as I though I would be heading home. I got word from my company. I have to go to Italy (the punishment, hehe) to check out some generators for a large factory near Venice. That's just peachy. I work a large portion of the night (observing the generators we've installed, peaking the effeciency) , then I go home (to my hotel) back to bed next to my GF. I sleep about 6 hours a day this way for about 3 months. At daytime I'm only just able to please my GF (going to places, visiting people, doing the adult thingie). I thought it finaly ended and I was able to go home with the biggest price of my life (well, so far). Ah heck, off to Italy. I'll be leaving coming monday. I'll be out of touch with you guys for about 2 weeks, maybe less. After that I hope I can return home. Would be nice.
Let me see, I've been away from home (Holland) for about 2 years and I've been home (during that time) like 3 months. I almost can't remember what it is like to be home. Sigh... for the goo cause, money and sunshine.

Oh btw, I have continued on the mod, but I've been busy on preparations for later work on the mod.

Now I head for bed, maybe I'll checkin later this evening. I'll remain Online though.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #3323  
Old July 11th, 2003, 10:24 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Suggestions for Ancient race armors?

What kind of abilities should we be giving these guys?

I've got some basic ideas, but could use additional input before I go at it full tilt.
Reply With Quote
  #3324  
Old July 11th, 2003, 10:35 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Walkers of Sigma 957
Extradimensional armor (they've traveled everywhere)

Kirishiac Lords
Gravitic armor (undisputed masters of gravitic technology)

Torvalus
Good question, I really wouldn't know.

Mindriders
Telepatic armor (beings of pure energy and thought)

Triad (all factions)
Very strong conventional armor (they can construct matter out of anything)

Shadows
Organic armor (need I say more?)

Vorlons
organic armor (shees, why do I write this?)

If you have some cool ideas, please do, the more ideas the better. I have all convidence in you. Give yourself a carte blanche.

[ July 11, 2003, 21:36: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #3325  
Old July 12th, 2003, 08:23 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

That makes for descriptions, but not effects...

Shadows, would be big on crystalline ability, with a moderate amount of organic regen, I'm sure.

Vorlons, on the other hand, would have big organic regen ability on their stuff, and only moderate crystalline ability.

What kind of effects would those other race's armor have?
Reply With Quote
  #3326  
Old July 12th, 2003, 09:46 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

Good question, I didn't thought of that when I posted. I haven't got a clue what to give them.
I'll give it a try here.

Triad
Very strong conventional armor with component repair.

Kirishiac Lords
Gravitic based armor also with component repair.

I wouldn't give them any shield generating things (other than the ADU stuff). I plan to give some races (Abbai, Vorlons, etc.) shields. But what the armors of all the Ancients should have is a scanner jammer ability. I wish I had some good ideas on what to give these guys, but I haven't. Hope you have enough good ideas to fill the slots. Hope you still want to do this. Thanks anyway.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #3327  
Old July 13th, 2003, 02:20 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

I really don't think anybody (from this universe, at least) should have shields.
That's just not B5.

Now, I really have no idea what you mean by gravitic armor.
I assume by conventional, you mean hit-first?
Reply With Quote
  #3328  
Old July 13th, 2003, 08:13 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Babylon 5 Mod

Hello everyone,I playing long hours in this game , I have a ?.
1)Armor > when in battle my ship gets hit.Other stuff gets destoyed first,like supplys & weapons instead of armor . Can somebody give me answer as soon as possible?.

2)Shields > Theres weapons that skip shields ,But theres no shield comp in the game,but there is a shield teck in the research list?. Will there be any shield comps in a expanded mode?.

Ferengi Rules of Acquisition #242 More is good...All is better.
Reply With Quote
  #3329  
Old July 13th, 2003, 03:50 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Babylon 5 Mod

Quote:
Originally posted by HEMAN:
Hello everyone,I playing long hours in this game , I have a ?.
1)Armor > when in battle my ship gets hit.Other stuff gets destoyed first,like supplys & weapons instead of armor . Can somebody give me answer as soon as possible?.
You see, beams hitting your ship tend to poke little holes in your armor and then slice through the guts. There is still plenty of armor left, and the next shots will probably hit armor somewhere else on the ship before digging in again.

The lighter your armor, the more easily it is pierced. Heavy armor is more likely to absorb the full impact of a weapon, and protect the guts of your ship.

You will also need lots of armor components installed on your ship. Don't just put 1 or 2.
If you are adding "structural supports", you can expect those to be hit Last, though not always. They're good for distracting enemy ships (unless their strategies are perfect, the enemy ships will keep shooting at your disabled hulks in order to vaporize every Last bit, rather than switch targets to a live one)

As you go from light to heavy armor, the hitpoints go down, but they get hit first more often, and thus protect your internals better.

In 1 vs 1 combat, using otherwise equal ships (same guns, engines, etc), you will find that the light-armored ship will have roughly 50% more hitpoints, yet the heavy armored-ship will win 2/3rds to 3/4 of the time.
This is because the heavy armor absorbs more hits, while the light armored ship loses internals faster. The light-armored ship gets its guns damaged, and eventually can't fight back.
If the light ship gets lucky and dosen't lose any guns early on, it will win when the heavy armor runs out of hitpoints.

[ July 13, 2003, 14:52: Message edited by: Suicide Junkie ]
Reply With Quote
  #3330  
Old July 13th, 2003, 07:53 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Babylon 5 Mod

IF: Are the images used by the B5 mod also in the Image Mod? If not, do you think that is possible (if the respective owners agree to do so)? It might be a good idea to use it in 2.0 of The Mod.

Edit:
IF: And what about the Quadrant Mod? Could it be implemented into The Mod too? We do have a B5 Standard quadrant. Maybe you could put it in the Quandrant Mod too?

Everyone: A small request. I need a few images redone. It's not much work, but I'm no genius in manipulating images. It regards the following images:
673.bmp, 674.bmp, 675.bmp, 676.bmp and 677.bmp
(those are the images of all the Fusion based reactors and fusion based cells). I need a red/black Version of those images. In other words, all the yellow areas need to be red/black. Not too bright red, but a bit dull. It must look like Hyperspace. I hope one of you guys can do it.

well, in about a hour I'll be off to Italy (together with my GF). Damn shame my GF is with me. Italy has so many beautfull women with long curly black hair. Ah well, I think I can handle it. Besides my GF is also very beautiful. Well, I think she is, my friends think otherwise, but they're idiots. why do you think I hang out with them? Well, see ya all!

[ July 13, 2003, 18:55: Message edited by: Timstone ]
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.