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  #331  
Old October 23rd, 2005, 08:09 PM
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Default Re: Proposition 3

which is one nay away from being veto'd
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  #332  
Old October 23rd, 2005, 09:32 PM

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Default Re: Proposition 3

It looks like we will be having 2 stales:

1. The wyrm-less nation of Ermor.
2. The absent wrym of Caelum.

I will be hosting about when game 2 of the world series ends.

Panther
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  #333  
Old October 24th, 2005, 02:49 AM

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Default Re: Proposition 3

Turn 3 has hosted and all players got their moves done. It turns out that I had Zooko's file all along, but he is using some kind of totally weird mail format which threw me for a loop. Luckily, a simple renaming to caelum.2h worked just fine.

News:
1. At least two more wyrms died.
2. Seven nations took a province.
3. Lots of national troops died all over the place.
4. These settings are definitely the hardest I have ever played in an MP game.

Don't forget that you must announce when your wyrm has died and also when he is resurrected for voting purposes.

The next turn is due on Tuesday evening.
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  #334  
Old October 24th, 2005, 03:02 AM
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Default Re: Proposition 3

The wyrm Suli-Krom has taken a temporary leave of absence. The vanjarl Vile will take over administrative duties until further notice.
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  #335  
Old October 24th, 2005, 08:46 AM
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Default Re: Proposition 3

Leviatan is temporaly in the pub. He shall be back.
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  #336  
Old October 24th, 2005, 08:58 AM

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Default Re: Proposed Rules V2

I, a lowly spectator, have a question for the Council (thought diminished in number may it not be so in wisdom). The Wiki rules section 16 specify stealthy actions as fair-game. But, if a stealthy intruder is accosted by province defence and is well equipped enough to win, is that considered a hostile (rogue-making) act, or would that takeover be considered like a 'revolt' case and not a cause for action? If it is considered a hostile act, then by whom, the stealthy actor who may just have been passing through, or the defenders who in a sense initiated the conflict?

Sill
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  #337  
Old October 24th, 2005, 03:07 PM

Ironhawk Ironhawk is offline
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Default Re: Proposed Rules V2

An excellent question. It would have to be considered a hostile act of the stealth actor since they are the one truly taking "action" in this sense. If it were any other way then you should just make stealth thugs and put them into enemy provinces until they get "caught". As for whether this makes you go rogue I couldnt say... its really a tough call.
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  #338  
Old October 24th, 2005, 03:39 PM
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Default Re: Proposed Rules V2

I'd have to say it'd be a neutral act -- act of god, so to speak. Otherwise any number of scouting mechanisms are essentially unusable for fear of going rogue : Jotun scouts (which can easily win against low PD without being equipped), black servants, Pan's mages, and all of the stealthy unique demons / devils.

Edit : Hmm. Sneaking units supposedly don't get caught by PD less than 11, and I doubt the Jotun scout could win except against pitiful PD (Machaka perhaps). But the black servant, stealthy mages, and devils still could easily do so.
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  #339  
Old October 24th, 2005, 03:49 PM

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Default Re: Proposed Rules V2

but what if someone tried to passa stealthy army (say villians) through nation A's province to preform an attack on nation:B's province and his army gets discovered while sneaking (but he had gotten a council ruling to attack nation b?)
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  #340  
Old October 24th, 2005, 04:20 PM
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Default Re: Proposed Rules V2

I like to think "accidental" battles happened quite a bit in medieval times. IN any case, aren't spies and such considered to be not affiliated with the government proper? Perhaps they are part of an independent security contract. They are villains after all. However, Vanheim has no official say in this until its wyrm returns from its spiritual journey.
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