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  #341  
Old March 30th, 2006, 03:03 PM
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Default Re: Devnull Mod Gold: updates and discussion

Don't use the .emp files. Make new ones.
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  #342  
Old March 30th, 2006, 03:09 PM
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Default Re: Devnull Mod Gold: updates and discussion

yep, .emp files are mod specific most of the time.
If the \data\RacialTraits.txt of two mods are different, then the .emp files are not portable.
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Devnull Mod Gold:
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  #343  
Old April 3rd, 2006, 11:19 PM

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Default Re: Devnull Mod Gold: updates and discussion

Ok, well I created a new race and just used the shipset, but I have no ship names. Ideas?

Oh, and the system map wouldnt come up till I replaced all aytocities text files with those of the Devnul's vikings. Im sure another race woulda worked as well... But atrocities text files did not.
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  #344  
Old April 4th, 2006, 01:08 AM
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Default Re: Devnull Mod Gold: updates and discussion

The race is using a design names file that is not present in the mod.

Design Names Anthology has nearly every design name file in it. You could stick em in your stock folder, then remove the ones from mods (move the files over first just in case DNA is missing some).

http://dna.spaceempires.net
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  #345  
Old April 4th, 2006, 10:06 AM

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Default Re: Devnull Mod Gold: updates and discussion

Hehe, ok, I'll bite. What do i need to do to get it to show?

In the Dsgnname folder I put the Imperial.txt. In the Race folder's Imperial_AI_General.txt, the line:

Design Name File := imperial.txt

matches with whats in the dsgname folder. Is there something more to it?
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  #346  
Old April 4th, 2006, 02:26 PM
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Default Re: Devnull Mod Gold: updates and discussion

Are you loading an empire file or letting the AI generate randomly? Or creating the empire manually? Did you put it in the Devnull folder or the stock folder?
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  #347  
Old April 4th, 2006, 11:01 PM

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Default Re: Devnull Mod Gold: updates and discussion

Put devnull mod in the same folder as the exe. Load it up on the launcher and ive confirmed 4 sur that its the devnull mod im playing.

Ive dropped the imperial.txt into devnulls dsgname folder witht he rest of them. There is also a duplicate in the stock folder. The race pic and txt files are also in devnulls proper folders. Its all where its supposed to go.

The game would not load a system map for a new game with atrocities imperial shipset when I chose 'Add New' and selected the star wars pics for my race I created since the .emp's wouldnt work.

Only until after I replaced and renamed all the txt files in the Imperial race folder with Devnulls Vikings (I'm sure any custom race would have worked from devnulls) would the system map show. All other times it was blacked out.

I have the vikings political traits, annoying, and no ship names, further annoying, and it just doesnt feel complete. I feel I am playing a poor patch. Im not into my game as much as Id like to be.

What can I do to fix it?
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  #348  
Old April 4th, 2006, 11:46 PM
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Default Re: Devnull Mod Gold: updates and discussion

**Don't use EMPs**
They don't work in mods that use a different race setup, for obvious reasons.

Just create a new race, and you'll be fine.
Type in whatever descriptions you like, select whatever ship name list you like via the dropdown.


---

Occasionally you won't see the system view the first time you run a mod.
Just save and reload the game. It only happens the first time, so nobody has been able to figure out why.
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  #349  
Old April 4th, 2006, 11:51 PM
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Default Re: Devnull Mod Gold: updates and discussion

I don't quite get the problem. Do you want to use the Imperials as an AI race or your own?

If the latter, just create the race traits as you like in the game setup and select your designnames in the dropdown. Don't need any AI_files for that.
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  #350  
Old April 5th, 2006, 09:51 AM

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Default Re: Devnull Mod Gold: updates and discussion

It doesnt work otherwise, Rollo. And im not using emp's SJ.

I dont know why it gives me a blacked out system screen when I use the Imperial txt files. Only works for me as a playable race when I use the vikings txt from devnulls.

Thats why I need help. When is the new version ready? Mb this one is just fubared.
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