.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #341  
Old February 18th, 2005, 05:06 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Zen,

I'm playing around with your spell mod, and noticed that Treelords receive no bonus when summoning vine beings, in contrast to their description. On closer inspection... you put #clearspec in the Treelord mods, which probably is the reason.

One other note - you changed the AOE for fire breath, but the fire breath that was changed was the Dragon God firebreath, not the fire drake which is actually in the spell mod. The have the same name ("Fire Breath") but different numbers.
__________________
Cherry
Reply With Quote
  #342  
Old February 25th, 2005, 11:59 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Seems to me that heat and cold are no longer very important. What with both prod and growth giving 4% income, the 5% loss from the temp doesnt look like very much, when you consider that:
-the 10% supplies is of very marginal use
-4% income, 20% supplies, and .3% growth is much better than 5% income and 10% supplies
-in most cases 4% income and 15% resources is better than 5% income and 10% supplies
-1/4 of the time the scale will be closer to the desired temp (if you take it all the way to 3), so if you take cold 3 with a nation that prefers neutral temp, it will only act as (on average) 13.75% income loss, which is actually less damaging than only 2 turmoil points.

I think it would be better off being at least as damaging if not more so to help maintain the temperature as part of a nation's flavor, so I would suggest making it 7% income loss, just like the order scale. That way nations will typically stick with their prefered temp, but if you want to take some cold to e.g. help your ice devils, 1 point of order would make up for that. Now, I don't think this is possible with the modding tools, but it would be even better to make it hurt income and something else (resources?) to avoid just simply doubling up the order scale...
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #343  
Old February 26th, 2005, 12:49 AM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Just some quick suggested changes to the pretender descriptions:



Oracle description:
"The Oracle is tremendously strong in it's Dominion and magically powerful. Within it's sacred waters heavenly light gathers forming two Astral pearl each season."
should be
"The Oracle is tremendously strong in its Dominion and magically powerful. Within its sacred waters heavenly light gathers to form two Astral pearls each season." (it's -> its; it's -> its; pearl -> pearls; forming -> to form)

-- Son of the Sun (Fire) description:
"The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun."
should be
"The Son of the Sun is a demigod of immense size claiming the divine heritage of the Sun." (sun -> Sun)
also
"The sun has gifted it's heir with such heat that once per season he receives two Fire gems."
should be
"The Sun has gifted its heir with such heat that once per season he receives two Fire gems." (sun -> Sun; it's -> its)

Hag description:
"The Hag is also a master of magic and can be adept in several of the magic Paths."
I would capitalize 'magic' also because when you said the same thing in the Rime Mariner's description you had it capitalized, so in the interest of consistancy:
"The Hag is also a master of magic and can be adept in several of the Magic Paths." (magic -> Magic)
Also, I would make the same change in the old crone's (now a hag also?) new description.

Monolith description:
"...but it can possess willing targets in order to make it's will heard and to perform tasks such as forging items for enchantment"
should be
"...but it can possess willing targets in order to make its will heard and to perform tasks such as forging items for enchantment." (it's -> its)
also
"Druids perform monthly rituals of harvest and nature at the Monolith, focusing the energy into the form of two Nature gems during seasonal festivals."
I would change to:
"Druids perform monthly rituals of harvest and nature at the Monolith, focusing the energy into the form of two Nature gems." (removed 'during seasonal festivals')

#end
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #344  
Old February 26th, 2005, 09:32 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

*Agrees with The Tauren about spelling changes* There is also the same it's => its in the mod descriptions.
Reply With Quote
  #345  
Old March 18th, 2005, 01:13 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

One concern about your Spell Mod with which we are doing now a game :
Aim gives 100 precision but eagle eyes you left unchanged .

That is imo an unfair advantage for nations like caelum and vanheim compared to nations with nature magic like pangenea .

Otherwise the mod is great , some well thought changes
Reply With Quote
  #346  
Old March 18th, 2005, 01:51 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

My mages always want to cast aim on archers instead of themselves Perhaps this is why. Or could just be an oversight.
Reply With Quote
  #347  
Old March 18th, 2005, 03:17 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

The precision Aim gives cannot be changed. Are you sure you haven't confused the precision the spell is casted with (100 with Mind Burn, 1 with Falling Fires, -3 with Cloud of Death) with the precision bonus the spell gives?
Reply With Quote
  #348  
Old March 18th, 2005, 06:03 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
Endoperez said:
The precision Aim gives cannot be changed. Are you sure you haven't confused the precision the spell is casted with (100 with Mind Burn, 1 with Falling Fires, -3 with Cloud of Death) with the precision bonus the spell gives?
Oh i thought precisision 100 means that Aim gives now + 100 Precision . But you are probably right . Thanks for the clarification Endoperez .
Reply With Quote
  #349  
Old April 15th, 2005, 09:29 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Zen, why did you increase the power of the Vine Ogre? I think if any summon deserves a nerf, that is it (besides the Devil and Fiend of Darkness.)
Reply With Quote
  #350  
Old April 15th, 2005, 09:31 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Conceptual Balance Series (Mod)

Quote:
ioticus said:
Zen, why did you increase the power of the Vine Ogre? I think if any summon deserves a nerf, that is it (besides the Devil and Fiend of Darkness.)
I second that.
I would have given the vine ogre -5 attack instead of +5 Def and +5 Prot...
__________________
Every time you download music, God kills a kitten.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.