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  #3521  
Old October 2nd, 2003, 11:30 PM
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Default Re: Babylon 5 Mod

Have you changed the stats for the Great machine weapons platform? Because if you haven't, trying to deploy the GM will be kinda hard...

It is 20,600 kt A huge planet (with homeword atmosphere) has 16,000 kt of cargo space. Adding in a HH and depot gives a total of 26,000 kt, leaving little room for anything else. Colony Hub plus Manufacturing colonies plus depot does the same. Frankly, I only ever built one, just to see it in action, and it crippled that planet for use as a staging area. I suppose you could just build several depots to allow it to be housed (or get a bit more slack if you have AST), but ...
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  #3522  
Old October 2nd, 2003, 11:51 PM
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Default Re: Babylon 5 Mod

The whole point is to cripple the planet as a staging area.
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  #3523  
Old October 3rd, 2003, 04:34 PM
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Default Re: Babylon 5 Mod

yah, that's what I'm hoping for, cripple me up baby
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  #3524  
Old October 6th, 2003, 08:43 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Timstone: Other than hurricane Isabel, things have been fine. You?
Whoeps, sorry for the not so speedy reply. But I'm fine, a bit busy, but fine. Work on 2.0 continues during my spare time (I haven't got the chance anymore to work on it during working hours (yes, I'm evil!)). Any damage due to Isabel?
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  #3525  
Old October 8th, 2003, 02:54 AM
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Default Re: Babylon 5 Mod

Just a couple of trees down. Minor water damage to the master bedroom and den due to some bad siding.
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  #3526  
Old October 9th, 2003, 07:29 AM
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Default Re: Babylon 5 Mod

Hmm... that doesn't sound too good if you ask me. Were you right in the path (excuse the pun) of Isabel?

Damn, I thought I had the correct formulae for calculating the weight in relation to the damage of a weapon, but it prooved to be a misser... again. This is driving me mad, I'm busy figuring out the correct aproach for this problem for weeks now. This is really getting teadious.
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  #3527  
Old October 9th, 2003, 11:17 AM
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Default Re: Babylon 5 Mod

Timstone: yes, eye passed just to the west of us. I am a bit inland so the winds were only 40-45 mph. Trust me....at least the trees did not hit the house. Plenty of others had trees fall on their houses or similar calamities.
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  #3528  
Old October 9th, 2003, 07:16 PM
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Default Re: Babylon 5 Mod

Glad you made it out without too much damage.

Question to all: Do you think it would gameplay greately if I change the whole weapon damage calculation (together with the weight stuff)?
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  #3529  
Old October 9th, 2003, 10:53 PM
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Default Re: Babylon 5 Mod

Here is a Version of the spread sheet Val made when he was making the weapons:

B5 Weapons.zip

It is not the Last Version he made, but it has all the formulae in it.
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  #3530  
Old October 10th, 2003, 02:12 PM
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Default Re: Babylon 5 Mod

Thanks IF!
Too bad it doesn't have the formulae for calculating the weight of the weapons, it doesn't show the weight of the weapons at all. Ah well, better something than nothing, right?

SJ: How about that armor thingie I asked you about some time ago? Do you have any cool ideas?
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