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  #351  
Old February 1st, 2004, 02:35 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
To add the scout you must use the #addscout command. There can only be one commander and one scout. Also the #clear command doesn't work yet, but it will do in the next patch.
The #addscout command does not appear to be listed in the modding .PDF document that came with the game. Can you give us an example code line for this command? (I've tried #addscout and have not gotten it to work.)
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  #352  
Old February 1st, 2004, 03:12 AM
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Default Re: Dominions II Bug Thread

Centaur Cataphract natural protection is 0. Should be 3.
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  #353  
Old February 1st, 2004, 06:31 AM

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Default Re: Dominions II Bug Thread

Centaur Commanders also have natural protection 0, but judging by the other Centaurs should have 3.
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  #354  
Old February 1st, 2004, 12:36 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by LordArioch:
Oh, I used #startscout instead of #addscout,
My bad, it's supposed to be #startscout

/JK

[ February 01, 2004, 10:36: Message edited by: johan osterman ]
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  #355  
Old February 1st, 2004, 07:49 PM

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Default Re: Dominions II Bug Thread

JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout since it gave me only a scout and no commander. If you want i can send my mod file or you can try to reproduce it yourself, but it sure is strange looking when your scout ends up with the army.
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  #356  
Old February 2nd, 2004, 12:04 AM

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Default Re: Dominions II Bug Thread

I guess someone already mentioned it in the preceding 20+ pages (I didn't read them all ) but I hate having more than one commander with the same name - in my game yesterday I had three guys named Wilfrid

[ February 01, 2004, 22:05: Message edited by: Andy ]
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  #357  
Old February 2nd, 2004, 09:17 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by LordArioch:
JK is posting as JO? Well anyway then there's some issue with the functionality of #startscout
I didn't post from my computer. Anyway the startscout thing is fixed now.
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  #358  
Old February 3rd, 2004, 01:35 AM
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Default Re: Dominions II Bug Thread

New Error for a long multiplayer game and reloading the game usually gets it working again:

The game crashes to the desktop with an error:

spelled exactly as listed below:

auto meele: molesting the dead
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  #359  
Old February 3rd, 2004, 03:31 AM

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Default Re: Dominions II Bug Thread

This list is pretty long, so I apologize if these have been mentioned before

1) Abysia prophet morphs into Warlock - take Salamander (or Dragon), turn him into a prophet, and he claims to be a warlock.

2) Watch Tower bug - a bunch of routing troops in the dead center can get "stuck" on the watchtower icon in the back middle - they want to move straight back, but the building is in the way so they stopped. Very annoying!
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  #360  
Old February 3rd, 2004, 01:11 PM

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Default Re: Dominions II Bug Thread

Heliophagii are not unique, as they should (all of them). The bug was reported in November already, but is still there.
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