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  #351  
Old May 7th, 2003, 01:24 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Just curious, how many AIs did we have that lost all matches? Unless you have the info handy, I can look through the old Posts and figure it out.
It was in the first round.
Here are the AIs:

Group A1 - Cylon
Group A2 - Romulan
Group A3 - Ekhazan
Group A4 - Sergetti
Group A5 - Corrian
Group A6 - Toltayan
Group A7 - Shadows
Group A8 - XiChung

Upon once time, the Sergetti was the most strong AI in the market!!
Really I think that the AIs scripts are a lot more strong now.
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  #352  
Old May 7th, 2003, 03:25 AM
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Default Re: AI DEATH MATCH 2

Two unexpected results!

United Flora vs Space Vikings

The Space Vikings defeated the United Flora at the turn 160. They expanded fast and the UF had not time to develop their optimal level.

Here the link: UFlora_vs_Vikings_F2.zip

Tessellate vs Aquilaeian.

The Aquilaeian defeated the Tessellate at the turn 500 by points. They won 7.5M vs 7.4M! Think the Tessellate would have win if the game would be played for some more turns.

Here the link: Tessellate_vs_Aquilaeian_F1.zip
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  #353  
Old May 7th, 2003, 04:17 PM
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Default Re: AI DEATH MATCH 2

Wow both top contenders fall to underdogs! Just when I thought I had it all figured out
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  #354  
Old May 8th, 2003, 01:04 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Wow both top contenders fall to underdogs! Just when I thought I had it all figured out
I thought like you...
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  #355  
Old May 8th, 2003, 01:18 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Unknown_Enemy:
Hi people,

Would you be so kind to help me ?
I am trying to update an AI. So I run several tests games, and my AI regularly reverse to a very early ship design.

For instance, in place of a nice and mean battle cruiser it reverses to a puny destroyer. Which is really a pain.


I did read on this thread about this bug, so please could someone explain me why does it happens, and most of all tell me how to avoid that ?

Think this could help you:

Quote:
Originally posted by Rexxx:
Well, after checking the Gron savegames I have to say again how helpful for me this contest is.
From time to time (every second or third turn) the Gron think of a LC equipped with CSMs as their best short range attack ship (I guess due to a lousy oversight in the design-file). Not the smartest thing a talisman race can do in mid- and endgame when they can have a DN coming with TKPs and the Talisman.
Quote:
Originally posted by Master Belisarius:
I saw this problem with most of the modded AI races...

In other of my Posts on this topic, I wrote the work-around that in my view fix this problem (talking about the problem with the Sergetti's ships).
When does exist several ship designes with different sizes, at some point, the AI start to rebuild their ships using small designes (old designes!).
This start to occur (at least in the cases that I knew), after some time the AI reach the DN size. But think in some way is also related to the weapon that currently is using for the DN.
An example, the Tessellate attack ships.
As most the modders, I did different attack ships, depending of the ship size. Here the DN main design.

Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
Default Strategy := Maximum Weapons Range
Size Minimum Tonnage := 801
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 2
Must Have Ability 1 := Weapons Always Hit
Must Have Ability 2 := Quantum Reactor
Minimum Speed := 4
Desired Speed := 6
Majority Weapon Family Pick 1 := 22
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 30
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 250
Armor Spaces Per One := 10000
Majority Comp Spaces Per One := 200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 200
Secondary Comp Ability := Weapon
Num Misc Abilities := 7
Misc Ability 1 Name := Cloak Level
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Point-Defense
Misc Ability 3 Spaces Per One := 250
Misc Ability 4 Name := Self-Destruct
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Multiplex Tracking
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Extra Movement Generation
Misc Ability 6 Spaces Per One := 10000
Misc Ability 7 Name := Point-Defense
Misc Ability 7 Spaces Per One := 10000

The weapon "30" is the Shard Cannon.
Well, time in time, after start to build these designes, the AI decided to re-create their attack ships... and had not better idea than build an old CR design, that used their Crystalline Armors and Napal Bombs as weapon... Here is:

Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
Default Strategy := Ram
Size Minimum Tonnage := 401
Size Maximum Tonnage := 500
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Shield Generation From Damage
Minimum Speed := 4
Desired Speed := 6
Majority Weapon Family Pick 1 := 0
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 13
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 250
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 80
Majority Comp Ability := Shield Generation From Damage
Secondary Comp Spaces Per One := 10000
Secondary Comp Ability := Weapon
Num Misc Abilities := 5
Misc Ability 1 Name := Quantum Reactor
Misc Ability 1 Spaces Per One := 10000
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Supply Storage
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Point-Defense
Misc Ability 4 Spaces Per One := 250
Misc Ability 5 Name := Self-Destruct
Misc Ability 5 Spaces Per One := 10000

Why use this old CR design and at least, don't use the other BC or BB availabe ship designes????

I had an idea: did a paste of the original DN two times, with the idea that maybe the AI could use the second design (that was the same than the first of course!), instead the CR. I was wrong...
Then, remembered that the Pyrochette never had this problem... and remembered that them used 2 kind of DN ships with different weapons.
With this idea, I did a new try: designed a new DN that use the other Crystalline Weapon (can't remember the name... I don't like so much this weapon!!), their weapon family is 31.
This thing fixed the problem!!!!!! The Tessellate started to rotate their ship designes, using the original DN with shard cannon during some time, and time in time, designed the DN with the other weapon as main attack ship.

I had the same problem with the auxiliary ships: Support, Offensive sweepers, troop transport, and even with units. Using the same idea (designes with different weapons for the DN ships), never had again this problem.
IT WORKED TO ME... and think should work to everybody!!!
Hope it will help to create more strong AIs!
Think this post should help you.
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  #356  
Old May 8th, 2003, 01:20 AM
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Default Re: AI DEATH MATCH 2

United Flora vs Narn Regime.

The United Flora needed some time, but finally defeated the Narn at the turn 410.

Here the link: UFlora_vs_Narn_F2.zip

[ May 08, 2003, 00:48: Message edited by: Master Belisarius ]
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  #357  
Old May 8th, 2003, 01:32 AM
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Default Re: AI DEATH MATCH 2

Hi people,

Would you be so kind to help me ?
I am trying to update an AI. So I run several tests games, and my AI regularly reverse to a very early ship design.

For instance, in place of a nice and mean battle cruiser it reverses to a puny destroyer. Which is really a pain.


I did read on this thread about this bug, so please could someone explain me why does it happens, and most of all tell me how to avoid that ?

What is this mess about "calling names" ?
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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  #358  
Old May 8th, 2003, 03:26 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
Wow both top contenders fall to underdogs! Just when I thought I had it all figured out
Hey, who's calling the Vikings underdogs?
*Rollo sharpens his axe

Yay!, for the Aquilaeian and Vikings.
Two venerable AIs that gave those young upstarts a good and deserved kicking .
(funny that these duels were both between races of the same modders)

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  #359  
Old May 8th, 2003, 08:32 PM
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Default Re: AI DEATH MATCH 2

Quote:
Two venerable AIs that gave those young upstarts a good and deserved kicking
I agree! UF was undefeated until then. It was a nice suprise. Now I'm back on the edge of my seat wondering if UF will be #1 or not. This thread is better than spectator sports
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  #360  
Old May 8th, 2003, 10:52 PM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Rollo:
(funny that these duels were both between races of the same modders)
Rollo
And more funny will be the next round, when 3 AIs of the same modder will be there!
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