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May 1st, 2011, 11:47 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I thought DragonRider still had one master plan he wanted to pull off. And I don't think he will go down without another fight.
To be honest, I was getting a bit burned out at this game. (Happend before, and the results of those turns speak for themselves). But I have thought up a few new tricks to pull of. Nothing major. But some ways to put the pressure back on Dragonrider.
And yeah, I don't think you are that much of a thread atm groundworm. Sure I do not have a huge army at that side. (The one you fought was largely decimated, and AC has prevented me from summoning more troops as chaff. But your army is also wrecked. And I think I can beat the one you are sending in now.
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May 1st, 2011, 09:03 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Well, I just dispelled Burden of Time and blocked the recast, so obviously I'm less inclined to give in now than I was before. Hell, even if my latest master-plan fails utterly (which past experience suggests it probably will), my gold and gem economies are both so strong right now that just playing the long game and flat-out out-summoning Jotunheim might even be an option if the current status quo persists. I'd rather it not come to that, of course, given that Jotunheim's blood economy means that their position on the gem scoreboard is better than it looks, but until there's an actual threat of invasion it may not be impossible for me to just outproduce them over a long enough period of time.
Even in a worst-case scenario where Jotunheim totally conquers Shinuyama with me still not being able to crack the border, vampires can't defend that front NEARLY as well as they can the one I'm currently pushed up against, so that still might not be worthy of declaring an immediate game over. So I really don't have nearly as much incentive to surrender as I felt like I did a little while ago.
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May 2nd, 2011, 07:15 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I assumed as much.
Wow, we have been fighting the whole game have we...
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May 14th, 2011, 11:03 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Hm. I'm beginning to suspect that the function of Wind Ride is not, as the in-game description suggests, to teleport a hapless enemy commander halfway across the continent to a pre-established murder-factory of your own design. Disappointing. Actually I've cast it three times now and I'm still not entirely sure what it does.
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May 15th, 2011, 12:20 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
At the very least the description is misleading. I was always under the impression this spell was bugged but then seem to recall something about it being fixed. Regardless, I ran a score of tests and (assuming the target was actually affected and didn't just fall to the ground as they sometimes do) in each case the target only moved one province. So you could use it to set a trap (anticipating where they'll land) or remove a commander from a battle but it won't just transport them to your caster's province (unless of course you're only one province away).
Edit: it is worth mentioning that when the commanders fall to the ground they take damage. Not sure how much, but 11 HP, 0 prot dryads were consistently dying in my tests.
Last edited by Valerius; May 15th, 2011 at 12:38 AM..
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May 16th, 2011, 08:23 PM
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Private
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Join Date: Sep 2010
Posts: 37
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Im gonna come back from this you'll see!
Shinuyama temples razed: 7
Someone has serious case of underestmating Pjoo
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May 18th, 2011, 10:36 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
It's not so much a case of underestimating you as much as I had nothing with which to destroy your pretender combined with the need to attempt to defeat Jotunheim. My war against Jotunheim was quite unsuccessful, and now I basically have nothing.
I guess soon my lands will be covered with giants and lizards, more's the pity.
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May 30th, 2011, 11:29 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
**** staled, sorry. I knew there was something I still had to do before going to sleep.
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May 30th, 2011, 06:49 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
*%$&! Sorry abut that. I've obviously been keeping an eye on on things and postponing hosting if needed but I completely lost track of this one.
I'm going to go ahead and change the hosting interval to 96 hours. I don't want to set it to too long an interval and have the game never end but you've played almost 100 turns and it's been a while since we actually had all turns in within 72 hours.
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May 31st, 2011, 05:51 AM
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Private
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Join Date: Sep 2010
Posts: 37
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by Valerius
*%$&! Sorry abut that. I've obviously been keeping an eye on on things and postponing hosting if needed but I completely lost track of this one.
I'm going to go ahead and change the hosting interval to 96 hours. I don't want to set it to too long an interval and have the game never end but you've played almost 100 turns and it's been a while since we actually had all turns in within 72 hours.
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Maybe also increase the reminder time? Can't be really checking the mail every 12 hours, 24 would be more useful?
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