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  #351  
Old October 24th, 2006, 09:02 PM
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Default Re: Bug thread

Quote:
Arralen said:
Twiceborn only works in combat, not for drowning, not for disease and all the other ways to get the mages state from "living" to "dead". Should be mentioned in the manual or the in-game descrption.
Oh, wait: IT IS in the in-game description, only the manual is wrong here...

Actually twiceborn does work for mages outside of battle which have died from disease.
I've seen this within some of my current games.
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  #352  
Old October 25th, 2006, 03:57 AM
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Default Re: Bug thread


And frankly, I see no reason why twiceborn should no longer work for death outside of combat.
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  #353  
Old October 25th, 2006, 11:48 AM

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Default Re: Bug thread

Commanders who go crazy under the effects of Dreamlands dominion are able to declare themselves to be prophets even when you already have a living prophet. The temple ui still only listed 10 spread for my prophet, but all of them got the increased holyness and stats... I had maybe a dozen prophets (Cthugal and many cultists) during my first Dreamlands testbed.
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  #354  
Old October 25th, 2006, 11:49 AM
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Default Re: Bug thread

Quote:
Ozymandias said:
Commanders who go crazy under the effects of Dreamlands dominion are able to declare themselves to be prophets even when you already have a living prophet. The temple ui still only listed 10 spread for my prophet, but all of them got the increased holyness and stats... I had maybe a dozen prophets (Cthugal and many cultists) during my first Dreamlands testbed.
Already determined to be a feature, not a bug. That's just how R'lyeh rolls.
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  #355  
Old October 25th, 2006, 12:00 PM

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Default Re: Bug thread

Well Ia Cthulhu then, that rocks.
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  #356  
Old October 25th, 2006, 02:29 PM

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Default Re: Bug thread

Twiceborn worked for drowning in dominions 2.
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  #357  
Old October 25th, 2006, 03:52 PM
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Default Re: Bug thread

I seem to Crash to desktop everytime I try to cast Fata Morgana. When I end the turn it runs through all the processes and then the game closes. This is a copy of the last line of my log, each crash log ends the same.
-----------------------------------------------------------------------------------------------------
(Gavin Hawk) is casting spell 400(Fata Morgana) (a2=100, a3=0)
Labspell: Gavin Hawk casts Fata Morgana created ench 4 Fata Morgana (might 20)
-----------------------------------------------------------------------------------------------------
Ive tried using diffrent levels of might and still the same crash to desktop result. if I load the game and play the turn it crashes everytime, if I load it and stop casting Fata Morgana it completes and I can continue playing.
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  #358  
Old October 25th, 2006, 04:34 PM

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Default Re: Bug thread

Im not sure if the following are bugs or not...:

-how much are here, in DOm3, temples for MAN? I have to pay 400. In the "tips of the turn" (or whatever it is called) there was written that they are half cost (for MAN)
-during siege, my Castle has for example 300 Supply. After a few turns supply goes down to 50 and even lower - does it mean that the soldiers inside are eating out their supply? I thought it is an amount of food which is enough for a particular amount of defenders to hold their position for a long long time... And the dominion, death scale and other doesn't not impact.
-During creating a game you can choose the same nations - the game will not start, but if you dont know what is going on you will not proceed. I think there should be a message that duplicate nations has been taken or simply, like in DOm2, player wouldnt be able to take one nation twice

Question:
In the manual, there is written that up to 5 soldiers in a group have a morale penalty. Does it impact on a lonely commander as well? If so, what can be done to make him/her more brave? A group of at least 5 units with "guarding commander" order?
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  #359  
Old October 25th, 2006, 05:17 PM
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Default Re: Bug thread

Quote:
GavinHawk said:
I seem to Crash to desktop everytime I try to cast Fata Morgana. When I end the turn it runs through all the processes and then the game closes. This is a copy of the last line of my log, each crash log ends the same.
Fata Morgana is a known bug, on the fix list for the next patch.

Edi
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  #360  
Old October 25th, 2006, 05:19 PM
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Default Re: Bug thread

Quote:
Edi said:

Fata Morgana is a known bug, on the fix list for the next patch.

Edi
So, have we seen any word about when to expect the first patch for Dom3? Any news about content?
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