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  #351  
Old October 26th, 2005, 01:32 AM
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Ygorl Ygorl is offline
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Default Re: Proposed Rules V2

Ironhawk, I think people were/are trying to encourage more interwyrm communication. While the tactic you mention may not be strictly against the rules, if it happened to me I would immediately throw a proposal before the council to let me retake the province and even exact a little punishment (one other province?) from the nasty naughy wyrm who'd done it. Anyone who voted yea would become my new best friend; I'd probably also threaten any nay-sayers with invasion by a dancing singing army of bards, as punishment for being so obviously biased and mean-spirited.

Incidentally, C'tis now has a prophet who's perfectly capable of doing exactly this. Let's see... How did Grundle vote on Proposition 4? Aha... "Nay!" I'm scared of my fellow 'Islander... Are you?
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  #352  
Old October 26th, 2005, 09:56 AM

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Default Re: Proposed Rules V2

Quote:
Ygorl said:
Ironhawk, I think people were/are trying to encourage more interwyrm communication. While the tactic you mention may not be strictly against the rules, if it happened to me I would immediately throw a proposal before the council to let me retake the province and even exact a little punishment (one other province?) from the nasty naughy wyrm who'd done it. Anyone who voted yea would become my new best friend; I'd probably also threaten any nay-sayers with invasion by a dancing singing army of bards, as punishment for being so obviously biased and mean-spirited.
INdeed, this is the whole point of being a Wyrm in this game, IMHO. We don't need more rules--just bring it to the council! The diplomacy should make the game more interesting.

Quote:
Incidentally, C'tis now has a prophet who's perfectly capable of doing exactly this. Let's see... How did Grundle vote on Proposition 4? Aha... "Nay!" I'm scared of my fellow 'Islander... Are you?
Awww, he's not such a bad guy once you get to know him.
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  #353  
Old October 26th, 2005, 11:10 AM
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Default Re: Proposed Rules V2


Also, seems that if assassinations are considered okay and legit, the war-spy stratagem certainly should be. I know I'd consider it just as much a declaration of war, if not more so, for someone to sit there assassinating my researchers, battle mages, prophet, etc, as for them to wait turn after turn for my PD to detect them.

In addition, there's a relatively simply defense : Leave PD at 9 (can't remember if PD has to be 10 or 11 to detect spies), and their stealth weapon won't ever be detected, thus can't take the province. Toss some regular troops & commanders in with the PD, and the province is just as strongly protected as if the PD was higher.
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  #354  
Old October 26th, 2005, 11:23 AM

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Default Re: The Council of Wyrms

How does one get images to show on the wiki? It seems like the wiki has to host the images but that feature is disabled. Is there a way to link to an offsite file?
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  #355  
Old October 26th, 2005, 05:11 PM

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Default Re: The Council of Wyrms

While I was in favor of the spirit of Prop 4, I did not like how it specified exact penalties. I think it should be left up to the Council to decide penalties (if any). No way can all situations be covered with a single specific rule. This is why I took out the 3-day attack window clause that was present in Version 1 of the rules. It was too specific and would likely not apply in all situations. Let the Council decide instead.

Certainly, any nation which is taking provinces by stealthy means (per the Ironhawk scenario) would likely have to be quite persuasive in Council to avoid being severely punished. Maybe he is simply retailiating for excessive assassinations or excessive stealth preaching (or whatever). Perhaps he is doing it for a very sound reason. Again, how good a case can you make in Council? This is the key point in all of this. For sure, many votes can be bought anyways, just like has always been true since the dawn of democracy. Remember President Bush and his pledge to reduce taxes during the 2000 election? He certainly bought my vote with that one, for I pay a heck of a lot of excessive taxes to the crooks in Washington!

Per the Cainehill comment above: Of course an enemy who is endlessly assassinating your beloved commanders is pretty much a heavy-handed hostile move. Certainly the Council would look favorably upon a request to retaliate for such an action (unless you have pissed off too many wyrms prior to said incident). I even doubt it would take much bribing to win such a vote.

As for the rules, I tried to make it as simple as possible: Attacking a province controlled by another nation requres a Council ruling. All other things revolve around this basic idea.

This means Ghost Riders are out (I saw that Prop 5 failed very strongly so other wyrms are in agreement with me here). This means assassinations are in, since it is not an attack on an enemy province. This means you can't automatically fault a guy with a stealth unit getting caught and being attacked, for the stealthy unit is not attacking the enemy province. In the end analysis, all grey areas mean a Council decision.

In fact, after reading all the thoughtful posts here, I have come to the opinion that tactical use of stealth might just be much more powerful in this game than in most games under normal FFA rules. And this is not necessarily a bad thing.
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  #356  
Old October 27th, 2005, 09:00 PM

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Default Re: The Council of Wyrms

I have all turns except for Ermor and Caelum. Hosting deadline is in a couple of hours.
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  #357  
Old October 27th, 2005, 10:46 PM

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Default Re: The Council of Wyrms

Turn 5 is out.

Machaka took 2 provinces this turn. Obviously, us wyrms will have to watch that wayward dragon very, very closely. Perhaps Machaka is taking provinces for some lucky wyrms which started near the spiders.

Man remains the only nation with 2 VPs.
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  #358  
Old October 30th, 2005, 03:14 PM

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Default Re: The Council of Wyrms

I have not received turns from the following nations:
Ctis
Ermor
Marignon

The deadline is 9 hours from now.
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  #359  
Old October 30th, 2005, 09:55 PM

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Default Atlantis turn needed

NOTE:

The Atlantis turn file does not work. Please send in a fixed turn as soon as posible.

All other turns have been received.

Edit: I decided to wait for Whollaborg to resend the turn and try to see what the problem might be. If I receive a good Atlantis file overnight, I will host the game in the morning.
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  #360  
Old October 31st, 2005, 09:32 AM
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PashaDawg PashaDawg is offline
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Default Re: Atlantis turn needed

Sometimes it helps to have the file sent as a zip when it does not work the first time. Don't ask me why.
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