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June 12th, 2007, 06:00 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: lucky prophet in an unlucky world
Shadow Seers from a site, can't login atm so don't know which one. Pretty nifty and not too expensive.
Yes, very lucky... talk about a stressful battle, and yes the fatigue was noticed. I'm surprised the high fatigue didn't lead to 1 measly hit...would have been a crit and probably over the 4hp.
And yes, the plagues/winter were extremely painful. I would have been very disappointed if I got the "defenders are repairing faster"... its a lot of effort to get troops over there.
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June 13th, 2007, 01:37 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
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The end of Bob the boulder?
Bob is now in mortal danger. The T'ien Ch'i horde is pouring over the walls.
Our Hags made sure to finish of the T'ien Ch'i prophet last month, but alas, it was a month too late. The prophet had already distributed the key artifacts in his possession. We fear that the Sword of Aurgelmer and the Sword of Injustice will prove to be our undoing in the coming month.
Our fate is sealed. Our only hope now is to die with honor.
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June 13th, 2007, 01:51 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: The end of Bob the boulder?
Unfortunately, I don't think its that clear cut. Bob may be in danger, yet your empire is still going strong. With the income/gems you're pulling in I'm not thinking it'll be a pushover.
Traipsing across the sea with re-enforcements is quite annoying, so I'm really hoping my resident force can at least take the capital. My troops should be like 4 stars for the trials and tribulations they've had to endure to get there. The next turn should be very interesting.
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June 14th, 2007, 01:02 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: The end of Bob the boulder?
Ok, what happened?
Big epic battle at Bob the Boulder's house, Storm whoops me but wailing winds + blood everywhere causes Nief to Rout - cool, I still have about 1/3 of my forces left. My CR guys wade through the frozen statues of their fellow soldiers and start chipping away at Bob. 908 hp to start, but the rock is fragile due to the chill. I kill bob, kill the last 2 fleeing units and I win. Wrong.
I've lost 90% of my troops, 3 lousy commanders get away and Bob is still alive and kicking...or as much as a big rock CAN kick. Even if he was immortal, which he's not, he should still be dead or sieging the conquered castle.
Bit miffed. Is it also WAD to have battlefield enchants stay after their owner is killed/routed?
My billion dollar army shall be avenged!
$#@%#$%$# *grumble*
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June 14th, 2007, 01:33 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: The end of Bob the boulder?
Routed should keep working, dead should not.
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June 14th, 2007, 01:35 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: The end of Bob the boulder?
Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.
Come out come out little demons wherever you are. Our tarts promise to play nice!
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June 14th, 2007, 01:42 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: The end of Bob the boulder?
If the owner is killed, the battlefield enchantment should go away. If the owner routes, the battlefield enchantment currently stays, and that's described in the bug shortlist thread (CBT 002).
Is this another case of the replay not matching the reported battle results?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 14th, 2007, 01:50 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: The end of Bob the boulder?
Yes, and obviously I like the replay results better 1 dead rock and a good chunk of troops left over. Not to mention a bunch of deaded commanders.
*grumble*
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June 14th, 2007, 01:50 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: The end of Bob the boulder?
Quote:
LoloMo said:
Hmm, so if you cast a BE spell, then retreat, the spell would stay up the whole battle? Interesting.
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I dunno, my opinion is that if you script this intentionally (cast & retreat, or just wield & retreat), it might fall under the "interestingly similar to an exploit" category. If the BE stops when you die, that means you need to be maintaining it, and if you flee to another province (or script returning) I don't think that should be possible. SP though -- fair game!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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June 14th, 2007, 01:57 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Thanked 86 Times in 48 Posts
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Re: The end of Bob the boulder?
How is it an exploit? Retreating is never mentioned in ANY documentation that I can remember (please provide a page number in the rulebook or a location in-game if you have one, I may be mistaken) as a cause of the enchant dropping. It's always stated "the enchantment lasts until the end of battle or until the caster is killed." Retreating is neither, and therefore the continued spell functionality is not a bug, and hence cannot be exploited.
Besides, if the caster is under 100 fatigue after the spell goes off the person casting it is out a caster for the battle if he retreats, and if he's dropped unconcious from casting it he's not doing much retreating for a while anyhow.
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