Took a look at some of the late turns.. A few comments...
Golems dualwielding swords of swiftness and wearing Hydra Armour... Why? Being lifeless, they do not get regeneration, and with their already low attack stat dualwielding long swords brings their attack value to 5. That is hardly value for money. They would have been better off trampling (boots of the behemoth or Stymphlian armour)
Tartarians BLOODHUNTING? Why? With T'ien Ch'i's many Tartarians, they should be battering down the gates of the opponents home castles instead.
With so many people liking Vine Ogres and with Ivy Kings fairly cheap to get, why (excepting T'ien C'hi) so few Ivy Kings?
I will from now on respect Celestial Soldiers with an N9 blessing
Seing some of them have 4 experience stars was a bit of an eyeopener as regards their longevity.
Many important provinces with 10-40 mages in were protected by 0 or 1 domes - didn't other people hit those research and forging centres with artillery spells - or is it exactly because they did get hit and wardings went down that so few domes appear when looking at the save file? I would have expected, as the very least, a Dome of Arcane Warding over every important castle with a high concentration of fragile mages.
...Anyhow, looks like you had a good game. Did anybody feel that other factions were particularly overpowered, or how did that aspect work out?