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  #361  
Old February 1st, 2007, 11:29 AM
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Baalz Baalz is offline
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Default Re: Well done Jurri...

The reason I split my efforts was because I had an army close to your border (and your VP) who would not have been able to make it to any of Jurri's VPs before the game was decided. I figured I had a pretty low chance of taking the VP (I pretty much figured on heavy fire magic, though even still that was more than I expected). I thought though that if I caught you completely unexpectedly there was a small chance you might not have much in that province (didn't know if it was your home province) and I could hold it for the turn or two just long enough to get the VP for the year...which if I had been able to capture the two VP from Jurri would have put me in the running to win the following year. If I had managed to get those two VPs from Jurri it would likely mean his back was broken given the amount of people warring with him, so at that point I'd have a year to send the bulk of my army down to engage you. That's the way I hoped it would play out anyway.

I sent my pretender to 78 for fun, though I will note that some of the gear I would have equipped him with got equipped instead on a Jarls who aren't on a labs (eye shield, boots of quickness, amulent of resiliance, copper plate).
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  #362  
Old February 1st, 2007, 07:08 PM
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Default JURRI WINS

The final turn is out.

Jurri won.

Just like last time, he can see Marsha in the back for his prize.
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  #363  
Old February 1st, 2007, 08:20 PM
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Default Re: JURRI WINS

Stupid wolves, I had regeneration scripted. Not that I guess it would have made a terrible huge difference, though some of those items (eye shield, boots of quickness) may have. GG all, and congrats Jurri!
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  #364  
Old February 1st, 2007, 09:03 PM

YellowCactus YellowCactus is offline
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Default Re: JURRI WINS

I am NOT a gracious Loser!

Fun game all!
-yc
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  #365  
Old February 1st, 2007, 10:27 PM

Ironhawk Ironhawk is offline
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Default Re: JURRI WINS

Now that the patch is out, you'll be playing your next game with mods, right? I want to fight with you guys
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  #366  
Old February 1st, 2007, 11:53 PM
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Default Re: JURRI WINS

Absolutely!
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  #367  
Old February 2nd, 2007, 04:14 AM
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Default Re: JURRI WINS


Congrats Jurri!

Me, I'm just happy I was able to give some significant pain to the two nations that crippled my chances : burned about 6 of Oceania's temples, and then destroyed two of Kailasa's armies after I was down to being sieged in my capitol.
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  #368  
Old February 2nd, 2007, 04:17 AM

Quietly Quietly is offline
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Default Re: Well done Jurri...

ah well, I been following up on this just to see how my giants would turn out... seems like they were the nearly "runner-ups". glad you enjoyed it so much, I think the game would have turned out a lot differently if my giants hadn't have gone stale for like 6 turns (due to holidays, turn confusion, net problems... you name it, I just got fed up)... giants probably lost 3 extra turns mopping up the southern vp because stales allowed them time to build forts and spread their armies out.
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  #369  
Old February 2nd, 2007, 10:36 AM
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Default Re: JURRI WINS

Quote:
Cainehill said:

Congrats Jurri!

Me, I'm just happy I was able to give some significant pain to the two nations that crippled my chances : destroyed two of Kailasa's armies after I was down to being sieged in my capitol.
Those sieges were fun. Nice job!
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And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #370  
Old February 2nd, 2007, 10:50 AM

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Default Re: JURRI WINS

Thanks for the game everyone!

It turned out somewhat quicker than expected... I did have a very nice starting position with plenty of VPs and amazon-provinces nearby. Indeed, I only had to dispatch CharonJr and bribe Ygorl to attain 4 VP-provinces, which turned out to be enough in the end since I got to scoring them so soon. I had 2 extra points in the final scoring, though, so there was quite a bit of leeway.

I don't think my walls would have been breached in the very near future, Baalz: I could always kill off your non-lightning-resistant sieging force little by little and strengthen my castle-defenses by multiple castings of Call of the Winds. It was pretty fun fighting a war that I could win just by defending, definitely a different experience from the usual kill or be killed kind of war. For once, I found the expensive mountain citadels and fortified cities a blessing; usually they are but a hindrance being so expensive and taking so long to build in comparison to other forts. (Normally you only need forts to build national commanders and troops, and the characteristics of the forts are wholly irrelevant.)

Ah, but anyways, it was a fun game (although I understand some folks were surprised by the victory condition - I hope it didn't take away from their enjoyment), with a lot of formidable showings from many players. Thanks again!
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