.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #361  
Old May 13th, 2008, 02:27 PM

baruk baruk is offline
Private
 
Join Date: Mar 2004
Location: a
Posts: 39
Thanks: 0
Thanked 1 Time in 1 Post
baruk is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

If there are a couple of new nations to be added to the pool, would it be too much to ask to add a couple of starting positions to the map, and thus open up a couple of extra slots for players?
The fact that I'm in the 2nd reserve slot is entirely coincidental, I can assure you..
Reply With Quote
  #362  
Old May 13th, 2008, 02:41 PM
coobe's Avatar

coobe coobe is offline
Sergeant
 
Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
coobe is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

the new nations are already taken into account. i got ashdod, ive heard they are weak
Reply With Quote
  #363  
Old May 13th, 2008, 03:10 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
__________________
www.illwinter.com
Reply With Quote
  #364  
Old May 13th, 2008, 03:42 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Mega Age II -Kingmaker(full) Race selection

So....they're like MA Oceana only plus Bug Beasts? :0
Reply With Quote
  #365  
Old May 13th, 2008, 04:05 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Kristoffer O said:
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
They actually sound like a nation that could use a strong bless strategy (this coming from a newb, of course). Their magi can't be used as an asset in the mid to end game, and their units are too weak to make a strategy using super-scales better. If they can recruit or summon the Gath angels right off the bat, and if said angels are sacred, then their priests can accompany the army to bless and lower enemy dominion at the same time. It might not be very hard to equip a priest to go stealth-preach in an enemy capital, either. They sound like a very priest-oriented nation

Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?
Reply With Quote
  #366  
Old May 13th, 2008, 04:06 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Given it appears I don't have a sub for the early game, I may have to bow out in favor of an alternate.

If there's anyone who wants to play for 2 weeks but can't finish the game, they can sub for me. Any takers?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #367  
Old May 13th, 2008, 06:14 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Darkwind said:
Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?
Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the bolts). They will still lack in the lategame and elephants still eat them, but they are not so weak now.

btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation
Reply With Quote
  #368  
Old May 13th, 2008, 06:18 PM
Darkwind's Avatar

Darkwind Darkwind is offline
Second Lieutenant
 
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
Darkwind is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Hadrian_II said:

Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the bolts). They will still lack in the lategame and elephants still eat them, but they are not so weak now.

btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation
Like I said, I was pointing out weaknesses. I could hammer out a rough list of strengths, too, if I wanted, but that wasn't the purpose of my list. So just weaknesses got in.

Besides, I have a rough strategy for surviving rushes and not being attacked (quite probably won't work, but oh well).
Reply With Quote
  #369  
Old May 13th, 2008, 08:24 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Baruk, there are no more starting spots i can add. 61 was a tight squeeze. Some players are already going to start in fairly tight quarters, though there is at least 2 provinces between starting capitals.

There is still hope for some alternates, as real life may require an additional player or 2 to drop out before the game starts.

And someone could take Dr. P up on his offer and play the Niefel Giants 1st 7-8 turns. The start of the game should be quite fun for the heavy bless nations.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #370  
Old May 13th, 2008, 10:43 PM

GWAR GWAR is offline
Private
 
Join Date: Apr 2008
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
GWAR is on a distinguished road
Default Re: Mega Age II -Kingmaker(full) Race selection

Does anyone know of a guide for EA Agartha? im feeling awfuly lost trying to work something out atm.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.