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  #361  
Old August 22nd, 2003, 09:07 AM

TNZ TNZ is offline
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Default Re: STM "Final v1.7.5" Discussion

My computer crashed while posting. Delete this post please.

[ August 22, 2003, 08:12: Message edited by: TNZ ]
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  #362  
Old August 22nd, 2003, 09:07 AM

TNZ TNZ is offline
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Default Re: STM "Final v1.7.5" Discussion

Idea for Borg AI design creation.

For the Borg AI design creation file I think the Borg should not make the following design types:
mine sweeper, space yard ship, mine layer, satellite layer and all stellar manipulation ship any bigger than a tactical cube or up to a 1000kt in size.

[ August 22, 2003, 11:05: Message edited by: TNZ ]
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  #363  
Old August 24th, 2003, 12:20 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod v1.1.5

In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there.

THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2

The Mod launcher will recoginze it as a new mod, and will open it and run it as normal.

With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested?
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  #364  
Old August 24th, 2003, 12:23 AM
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Fyron Fyron is offline
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Default Re: STM "Final v1.7.5" Discussion

Count me in!
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  #365  
Old August 24th, 2003, 12:47 AM
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Default Re: STM "Final v1.7.5" Discussion

8427 -
Borg -
Breen -
Cardassians - CNC
Dominion - Atrocities
Federation -
Ferengi -
Klingons -
Romulans -
Tholians -
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  #366  
Old August 24th, 2003, 12:49 AM
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Default Re: STM "Final v1.7.5" Discussion

I'll be the Romulans.
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  #367  
Old August 24th, 2003, 03:40 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
8427 -
Borg -
Breen -
Cardassians - CNC
Dominion - Atrocities
Federation -
Ferengi -
Klingons -
Romulans - Fyron
Tholians -
Star Trek Mod v1.1.5

In just over a month since its offical public release I have released 8 patch consisting of over a hundred fixes, modifications, changes, and other. I did not inlcude the Star Trek Map as UserX is still working on it. But it can be downloaded and added to the mod by simply making a SaveGame folder in the mod directroy and placing the map there.

THIS MOD WILL - may effect your save games. So back up your old Star Trek Mod folder by nameing it something else, for example STM1.1.2

The Mod launcher will recoginze it as a new mod, and will open it and run it as normal.

With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested?

[ August 24, 2003, 03:00: Message edited by: Atrocities ]
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  #368  
Old August 24th, 2003, 05:43 AM

TNZ TNZ is offline
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Default Re: STM "Final v1.7.5" Discussion

Some ideas for the Star Trek Mod.

1.Captains’ components re-configured.

2.New construction components for ships and specialist construction components for star bases and battle stations.

3.Structural integrity field component replaced with hull structural component.

4.All armor re-configured to leak and new armor for Romulan, 8472 and Klingon.

5.Also, I have an idea for weapon mount that are not dependant on ship size but on propulsion technology level, to reflect the ships ability to generate and handle higher power/energy levels.

The weapon mount idea is more for discussion than consideration. But the captains’ components and construction components ideas might be usable. Using the armor and hull structural components would probably involve a major re-configuration of the mod.

My ideas.
1061696155.zip
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  #369  
Old August 24th, 2003, 07:59 AM
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Default Re: STM "Final v1.7.5" Discussion

With all luck, and some hope, this will be the Version I ask Geo to upload to PBW. In a few day perhaps we can test the mod. 10 players, I have two already, any one else interested?Count Lighthorse in as the Borg.
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  #370  
Old August 24th, 2003, 08:00 AM

tesco samoa tesco samoa is offline
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Default Re: STM "Final v1.7.5" Discussion

Klingons - Tesco
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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