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  #3781  
Old April 2nd, 2004, 07:30 PM
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Default Re: Babylon 5 Mod

I think Path is correct that some ships in B5 (such as the Excaliber have something that works virtually identically to the SE shield system - Something like "eighty percent of the energy weapons' impact is diffused back out into space." This is NOT like Se armor, it is like SE shields - the value of the armor doesn't decrease until it is destroyed.

Since the Excaliber is based partially on Minbari tech (and thus partly on Vorlon) it is entirely reasonable to assume that the Vorlons have something like this, only much better. And if they had it, then it was likely available to the other Ancients as well.

I would, of course, be every careful about using that "eighty percent" figure!
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  #3782  
Old April 2nd, 2004, 11:00 PM
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Default Re: Babylon 5 Mod

Radiated into space, that's like emissive armor.

Or leaky shields
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  #3783  
Old April 2nd, 2004, 11:26 PM
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Default Re: Babylon 5 Mod

And is exactly what the conductive/refractive/etc armor is meant to model.

They could probably stand to be beefed up a little in ability amount along with a decrease in hitpoints so they Last longer.
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  #3784  
Old April 4th, 2004, 03:08 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
And is exactly what the conductive/refractive/etc armor is meant to model.

They could probably stand to be beefed up a little in ability amount along with a decrease in hitpoints so they Last longer.
Agreed. The "reactive armors" have what are in SE terms shields. I was just responding to the post that said that firepower was always "sucked up by armor."

I am happy with the way reactive armors work, though agree that one of the tweaks will be to make sure that their abilities are in line with the weapons.
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  #3785  
Old April 4th, 2004, 04:20 AM
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Default Re: Babylon 5 Mod

Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
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  #3786  
Old April 4th, 2004, 04:27 AM
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Default Re: Babylon 5 Mod

What is the status of this mod? Playable, yes no, under construction, yes no, ETA for completion?
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  #3787  
Old April 4th, 2004, 05:26 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Atrocities:
What is the status of this mod? Playable, yes no, under construction, yes no, ETA for completion?
Version I am fooling around with:

Playable-yes.

Under Construction-yes. Mostly tweeking.

ETA finish: Late summer IF I can get two irritants taken care of. Longer if I try to get Nomads to work.
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  #3788  
Old April 4th, 2004, 10:22 PM
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Default Re: Babylon 5 Mod

Interesting game: "Playing" as Centauri (full AI)---Centauri tearing the Minbari a new one. Mainly uncontested planet capture. Though the Centauri ships are not slouches (up to destroyers with matter cannons and ballistic torpedoes) very few ship-to-ship battles.

[ April 04, 2004, 21:42: Message edited by: pathfinder ]
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  #3789  
Old April 5th, 2004, 03:48 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
Actually, they are fully attainable by all the races except the ancients, as far as I can see.
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  #3790  
Old April 5th, 2004, 11:35 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by grumbler:
quote:
Originally posted by pathfinder:
Problem with those advanced armors is that the only "younger" race "allowed" them are the Minbari. So.....
Actually, they are fully attainable by all the races except the ancients, as far as I can see.
Well, when I asked Last year, someone, SJ?, suggested that only the Minbari and Ancients got advanced armor so that is the way I made the research.txt files up. Of course, very late game the AI will research any "left-overs". *shrug*
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