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September 23rd, 2005, 11:02 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: PBEM Game: Yarnspinners 2
With the roll back going two turns, I suggest we all just re-send our Turn 29 .2h files from our old emails.
Does this sound right to everybody?
Also, Zen does appear to have dropped off the planet. Maybe he lives in New Orleans...
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September 23rd, 2005, 11:09 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: PBEM Game: Yarnspinners 2
I just resent my original Turn 29. So I sure hope Quantum's doing the same thing...
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September 23rd, 2005, 11:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: PBEM Game: Yarnspinners 2
Quote:
The Panther said:
With the roll back going two turns, I suggest we all just re-send our Turn 29 .2h files from our old emails.
Does this sound right to everybody?
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Are you sure that will work? With the random element of battles, the current conditions may not match the old ones exactly.
As a side note, the battle of Boggdarn Weald is as strange as ever...
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September 23rd, 2005, 11:39 PM
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Corporal
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Re: PBEM Game: Yarnspinners 2
Resending our turn 29 .2h files should work-- I know that's what I did last time. Of course the results of those commands will be slightly different due to randomness, and we'll have to actually replay our turn 30s, but nothing can be done about that.
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September 23rd, 2005, 11:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: PBEM Game: Yarnspinners 2
Oh, I thought turn 29 was rerun as well. Nevermind then.
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September 24th, 2005, 03:41 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM Game: Yarnspinners 2
It is definitively a re-run turn, and not the previous turn 29, so I would strongly against using the previous .2h files: any change *could* create a problem with the game, though it should be able to protect itself from mild changes (if you sent an already dead soldier to fight, or have someone diseased in the fatherland and not in the .trn file, or...).
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September 24th, 2005, 07:29 AM
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Sergeant
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Join Date: May 2004
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Re: PBEM Game: Yarnspinners 2
I guess my question is this. I launched a sneak attack on Pythium in the old turn 29 with a tiny force, and if he just raised his province defense a few ticks he could have defeated it. Similiarly with those black hawk attacks he's so fond of. So should we be allowed to raise province defense, knowing now where we're much more likely to be attacked? Or should we try to hew as closely to the original turn as possible and not let turn 30 affect our troop movements?
For the record, I didn't notice any difference in my turn; still the same mindless plant creatures as a random event, even...
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September 24th, 2005, 07:51 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
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Re: PBEM Game: Yarnspinners 2
I will replay 29 "identically" from notes. I'm good at double-think.
Re: Ermor: setting to AI is the right thing to do, as disastrous as it will be for me and Panther (and perhaps others). Massive Ermorian hordes are poised to roll south into our territories, and I suspect all our forces are engaged fighting the other purple.
I feel like such a slacker for not finishing yarn 30 yet...this weekend, I hope! Sincere congratulations to quantum for catching up in the stories, and thanks for the helpful cast of characters list.
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September 24th, 2005, 11:25 AM
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Major
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Location: Alexandria, VA
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Re: PBEM Game: Yarnspinners 2
Quote:
Alneyan said:
It is definitively a re-run turn, and not the previous turn 29, so I would strongly against using the previous .2h files: any change *could* create a problem with the game, though it should be able to protect itself from mild changes (if you sent an already dead soldier to fight, or have someone diseased in the fatherland and not in the .trn file, or...).
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I just checked. Using the 2h file from Turn 29 works correctly. There will be no errors since the hosting of Turn 29 never happened, plus Turn 30 did not occur either. It IS an exact re-run of the old Turn 29, and there are no changes for the inputs. Of course, the RESULTS from Turn 29 will be different due to the random factors, just like the differing re-run when the overseer died.
I think this is the only way to be fair, since the players now know exactly what there opponents were doing. The only problem we might have is if someone did not save the old email with the Turn 29 file in it. Tauren lost all the old emails (they are on his missing computer which he cannot get for another 2 weeks), so they will all have to be sent to him again.
Thus, as long as everyone still has there old 2h file from Turn 29, then just send it in. If someone involved in the current wars does not have the old 2h file, we may have to completely start over.
Also, I recommend turing Ermor to AI this move, with Zen having totally disappeared.
There is actually one other option. We can pause the game for 2 weeks until Tauren gets his computer back from his school. He will then have the old Turn 29 plus all the 2h files from Turn 30. Unless his school deletes all his files for him, that is, which should not happen.
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September 24th, 2005, 11:26 AM
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Major
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Re: PBEM Game: Yarnspinners 2
By the way, I did finish my Turn 30 yarn. But with the potential big changes in the game, I fear I will have to re-write most of it.
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