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October 27th, 2006, 10:24 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: New map editor bug
Yeah, it gave errors indeed, and when I removed the "fresh water" flag, it worked after that.
*Edit* Now I flagged them as "fresh water" and it is working now. I have no idea that why it wasn't working before, since I haven't changed anything else.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 27th, 2006, 11:28 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: New map editor bug
Okay, now we have figured out that what is the problem. If you would like to play on my Clash of the Titans map for example against 3 random AIs, the game will crash with the following error message "can't find valid starting province", if one of the random AIs is a water nation, since there isn't sea provinces on that map. The game recognizes that there isn't sea provinces, however it is still trying to add water based nations for the AI players.
There won't be a problem in MP games on maps without sea provinces, since the players won't pick a water based nation anyways.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 27th, 2006, 01:14 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: New map editor bug
[img]/threads/images/Graemlins/Bug.gif[/img] Citadel battle graphics is corrupted
Happened to me twice in 1 game: I watched a battle replay from a citadel assault, the citadel had a very strange graphics: some disconnected walls and grates. Defenders started in the open.
See attached picture for details.
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October 27th, 2006, 07:32 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Bug thread
I suggest a *new* bug thread be opened, now the thread is ridden with discussions/debates.
It'll even be better if someone could step up and maintain a running list of bugs...
Just an idea, don'take it harshly
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October 28th, 2006, 09:05 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Recruitment queue bug when undefended fortress is conquered
I conquered a fortress (undefended) where the AI had an uncleared recruitment queue, and the queue was still one for units I could not get (Arcoscephale national units, which was the AI nation, not mine). The queue was greyed out, and when I cleared it, I got Arco's money back...
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October 28th, 2006, 11:46 AM
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Re: Bug thread
I don't know if this has been reported before, i can't really read back all 25 pages. Just slap me if it's old (if it's not system-specific i suppose it is old).
[img]/threads/images/Graemlins/Bug.gif[/img] Commander list does not scroll
I was playing Ermor, and when i wanted to select my pretender to cast i ritual spell i noticed that he was no longer displayed. The list only showed 24 (i think) commanders without the option to scroll down to see the others. Since i tend to just leave all researches in my capital in SP ermor there were a LOT more. I had to give them orders via the nation overview.
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October 28th, 2006, 12:10 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: Bug thread
Quote:
Dhaeron said:
[img]/threads/images/Graemlins/Bug.gif[/img] Commander list does not scroll
I was playing Ermor, and when i wanted to select my pretender to cast i ritual spell i noticed that he was no longer displayed. The list only showed 24 (i think) commanders without the option to scroll down to see the others.
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1) There is an option to resize the commander icons. Check the hotkey help page.
2) There are scroll arrows on the right of the list, on the outside .. hover over them with the mouse and they'll turn red.
.. better search the forum next time, will save us all some time. Thanks.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 28th, 2006, 02:42 PM
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Re: Bug thread
Ah thanks for the info. I tried searching, but probably didn't come up with the correct search terms.
Not so much a bug as a question but imo still in the right place:
Is there a reason the manual contains national summoning rituals and national non-ritual spells but not national non-summoning rituals? Maybe include that in the next edition if there is going to be one.
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October 28th, 2006, 04:12 PM
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Private
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Join Date: Apr 2004
Posts: 16
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Re: Bug thread
mercenary commanders dying of disease-
the units under their command becomes permanently stuck when u go to army setup. you're unable to select them and they never go away-
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October 28th, 2006, 11:35 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: Bug thread
Quote:
Dhaeron said:
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Is there a reason the manual contains national summoning rituals and national non-ritual spells but not national non-summoning rituals? Maybe include that in the next edition if there is going to be one.
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Pages 259-263
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