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  #371  
Old November 14th, 2004, 02:56 AM
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Default Re: The Star Trek Mod - Update Released

I apologise for posting here. The Game forum doesn't seem to come up anymore and no one visits PBW forums. In a StarTrek Mod game (Quadrant of Conflict) I have found Talos. There is a long description of the planet concerning the Talosians, however it cuts off with "they offer advanced technology in exchange for.". To help anyone considering colonising it, what are the Talosians trading for?. Its a tailored map so unsurprisingly the data files have nothing for it (that I can find). Can someone, probably the map maker, say what the whole text is.
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  #372  
Old November 14th, 2004, 07:40 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
solops said:
Ahhh....That does seem to make things work. Very tricky. The original design team will be re-assimilated.
The concept was to keep the size propotionate to the hull size. It works and Captain Kwok deserves all the speciall credit for it
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  #373  
Old November 14th, 2004, 07:49 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
Randallw said:
I apologise for posting here. The Game forum doesn't seem to come up anymore and no one visits PBW forums. In a StarTrek Mod game (Quadrant of Conflict) I have found Talos. There is a long description of the planet concerning the Talosians, however it cuts off with "they offer advanced technology in exchange for.". To help anyone considering colonising it, what are the Talosians trading for?. Its a tailored map so unsurprisingly the data files have nothing for it (that I can find). Can someone, probably the map maker, say what the whole text is.
I think that is a map issue unique to that game.
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  #374  
Old November 14th, 2004, 07:51 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
1. There's no difference between Infantry and racial troops (4kt). Why?
Will change Infantry cost then. Make them more expensive.

Quote:
2. Same as p.1: what's the difference between Warp Cores and Organic Drives? Same properties and equal cost after lvl 3. Probably change the cost of Organic Drives to 700/150/600, so they'll be more ... organic?
Mainly for RPG and the AI. The AI will should use organic drive over Warp Core. The thought was why would an organic race be using non organic warp drives? I could lower the cost of minerals and up the cost of orgincs but I do not know how this will effect the AI. Will have to test.

Quote:
3. Could you please fix mount descriptions? It seems they haven't been changed since 1.3.5.
Will do, will most likely remove descriptions.

Quote:
4. Small request: different picture for 8472 Organic SY - so they would look organic too
I will look around and see what I can find.
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  #375  
Old November 14th, 2004, 08:26 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
Do I have to download full 1.9.0 Version if I already have Last 1.9.0 beta? Or maybe it will enough to update data files only?
Files only should be fine Aiken. And thanks, I will have an update by morning.
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  #376  
Old November 14th, 2004, 08:50 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
solops said:
I hate to be dense, but I cannot make a Borg ship that can move. The warp nacelles and Borg warp drive are each larger than any of the starting hull sizes and engines alone will not move the ship, much less make the ship pass through the warp point. What am I missing here?
Use Propulsion mount and add 1 Borg Warp Drive, and two warp nacelles. Also add two impusle engines.

You should get a movement of 2. I just did this and it worked fine.
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  #377  
Old November 14th, 2004, 08:57 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
Captain Kwok said:
Atrocities has made some ships require up to 4 nacelles.
All ship hull that use three warp nacelles have this listed in there descriptions. Only large ships have this. Dreadnought and uppwards.
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  #378  
Old November 14th, 2004, 09:26 AM
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Default Re: The Star Trek Mod - Update Released

UPDATE

Star Trek Mod Patch 1.9.0.1 With Intro 2.5 megs
Star Trek Mod 1.9.0.1 Without Intro 400k

Quote:
Star Trek Mod v1.9.0.1

1. Changed Lowered ability amounts of Cloning Facility I - III (5,10,20)
2. Changed Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)
3. Changed Increased ability amounts of Population Growth Facility I - III
4. Changed Reduced range modifier of Federation Weapon Mount from 5 to 2
5. Changed Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6. Changed Fixed Description for Large Satellite Mount
7. Changed Fixed Descriptions for Large, Heavy, and Massive Base Mounts
8. Changed Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)
9. Changed Reduced range modifier of Dominion Weapon Mount from 5 to 2
10. Changed Reduced range modifier of Ferengi Weapon Mount from 5 to 2
11. Changed Replicator I - III now require correct tech level of Replictor Technology. (1,2,3)
12. Changed Min, Org, Rad cost for Planetary Bioelectric Field I - V (Went with Aikens recommendations)
13. Fixed Ability Discription error in Replicator I.
14. Changed Ability Supply Generation amounts for 8472 Flux Pod I - V (75,95,115,145,185)
15. Changed Tonnage Space Taken for Damage Control I - III from 25 to 20
16. Changed Tonnage Structure for Damage Control I - III from 20 to 10
17. Changed Pic Num for Damage Control I - III from 103 to 271
18. Changed Pic Num for Flux Pod I - V from 128 to 1511
19. Changed Impusle Engine I - V Vehicle Type from Ship/Base to ship (Should prevent base movement bug)
20. Changed Supply Storage ability for Impusle Engine III - V (550,650,800)
21. Added Phh Propulsion Mount. (1600kt to 3200kt)
22. Changed Ph Propulson Mount from 1001 to 2000 to 1001 to 1500
23 Fixed Typo in Drone Propulsion V ability 4 val 1. Was 45 is now 5.
24. Changed Afterburners III Tech Area Req 1 from 5 to 3 Propulsion.
25. Changed Min, Org, Rad cost for Infantry. (10,10,10)
26. Changed Min, Org, Rad cost for Racial Troops (5,5,5)
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  #379  
Old November 14th, 2004, 09:42 AM
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Default Re: The Star Trek Mod - Update Released

I'm Intriqued. Is it FMV . Chances are I'll need to get the latest Version soon for Qconflict, but it'd be nice to have a description.
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  #380  
Old November 14th, 2004, 09:42 AM
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Default Re: The Star Trek Mod - Update Released

Quote:
4. Small request: different picture for 8472 Organic SY - so they would look organic too.
I can do this but it will require making a new component and then going through the hassel of getting it added to the component image mod. If you would like I will make one and offer it with as a optional download until such time as Suicide Junkie can add it to the Image mod.
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