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  #381  
Old November 4th, 2002, 12:43 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Right!

But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).

Jim
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  #382  
Old November 4th, 2002, 12:58 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by jimbob:
Right!

But imagine if you could have it so that the warp point would allow only one ship through per turn... or what if it automatically closed after being used. Now you could have only ships equiped with the Warp Point Openning drives (WPOd) actually going FTL.
Admittedly it lends itself more to B5 because any ship could go through the warp point, regardless of the presence of absense of a WPOd on it.
Then if we could lengthen or shorten the time needed to pass through the WP, that would give us relative speeds, while limiting the range would affect the actual range the drive is possible of in one turn (I don't think you can do multiple Stellar Manip actions in a single turn - at least not in Simultaneous games).

Jim
If the "destroyed on use" ability is removed, you should be able to open as many as you have movement and supplies for.
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  #383  
Old November 7th, 2002, 04:26 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Even in simulataneous?
Never had the pleasure of trying so I honestly don't know.
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  #384  
Old November 7th, 2002, 05:09 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Probably not in one turn..but then again if you don't tell it to leave the sector, it just might work. You'll still be able to make another the next turn no matter what though.

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  #385  
Old November 20th, 2002, 03:16 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Just some random info... These are the speeds for the various warheads in the game X-Wing Alliance (I researched this way back for another game project) :

Concussion Missile: 234 MGLT
Advanced Concussion Missile: 247 MGLT
Proton Torpedo: 117 MGLT
Advanced Proton Torpedo: 148 MGLT
Heavy Rocket: 48 MGLT
Space Bomb: 25 MGLT

X-Wing (for comparison): 100 MGLT

Hope it helps.

P.S. - How can I upload my own avatar image ?
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  #386  
Old November 20th, 2002, 08:56 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by Erax:

P.S. - How can I upload my own avatar image ?
To upload your own avatar image, follow these handy steps given by Taz-in-Space:

Quote:
Originally posted by Taz-in-Space:
Kimball, the easiest way to add your own avatar is to upload your graphic to Shrapnel's server.

1)goto New Scenario/Mod forum
2)enter to a topic thread
3)hit post reply
4)click on Upload File Form ( to left of type in area)
5)Browse or enter address of picture file you want(Gif or jpg)
6) click on upload button

once you have uploaded your file, you will get a message with a file path and number that represents your file.
Use this path and number in the avatar URL area of your profile.
Viola! You have a custom Avatar!

P.S. Mine is an animated Gif. Ain't I a handsome devil!
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  #387  
Old November 20th, 2002, 09:26 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Thanks ! Now I'm off to find a suitable image...

Edit: See how you like it...

[ November 20, 2002, 20:57: Message edited by: Erax ]
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  #388  
Old November 21st, 2002, 05:49 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The images is good. Seems to me it needs to be a little larger. Ah, maybe it's just me.

mlmbd
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  #389  
Old November 21st, 2002, 09:55 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I didn't want to cut off the lower part of the image to get more detail. I am an information pack-rat.
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  #390  
Old November 22nd, 2002, 03:45 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Erax, in that case, it is exactly the right size!

mlmbd
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