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  #381  
Old April 22nd, 2017, 04:34 AM
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Default Re: APC Development and related topics.

I get a cover and lots of blank pages.
http://www.marines.mil/Portals/59/Pu...RP%205-12D.pdf

Yeah, the ultimate reorganization that will result from the SU will be interesting to see. But right now all we have is speculation and (semi) educated guesses.
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  #382  
Old April 22nd, 2017, 06:17 AM
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Fallout Re: APC Development and related topics.

Made a "HC" to take an allergy med, saw your post. Went to my last and checked both seemed to work fine pages came up fine after I let them download. But using your link I get the 404 error from a different USMC site. Very strange. Trying something here...
http://www.marines.mil/Portals/59/Pu...RP%205-12D.pdf

I'm back and the above opened properly, should see a red page open up first with...

"MCRP 5-12D
Organization of the United States Marine Corps
US Marine Corps
(As Amended Through 15 February 2016)
DISTRIBUTION STATEMENT A: Approved for public release; distribution is unlimited.
PCN 144 000055 00"

Also went back to previous page w/Post 380 and they're both still coming up fine. I gotta get back to sleep. Don't know?

Regards,
Pat
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Last edited by FASTBOAT TOUGH; April 22nd, 2017 at 06:31 AM..
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  #383  
Old April 22nd, 2017, 07:08 AM
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Default Re: APC Development and related topics.

The link Pat provided in both post 380 and 382 work for me....the one Suhiir provided produces a 404

and since I get constantly nitpicked about things like this the actual manual states

Quote:
Load capacity 21 combat-equipped troops

......and the USMC OOB has it set up for 23 but in THIS CASE it is justified as two of the three AAVP7A1 are under capacity but the third is at max because the game does not allow enough unit slots to break down the MMG teams

Just saying......sometimes we have to adjust RL to fit the game but in this case, the overall platoon has the correct number of vehicles and the correct number of troops when I check it deployed in the game in April 2017 the Rifle Plt(Mec) loads 17+13+23 = 53 and Rifle Plt*(Mec) loads 13+13+23 = 49

53 / 3 = 17.6
49 / 3 = 16.3

so *technically* the Rifle Plt*(Mec) will load all available troops into a SU but the Rifle Plt(Mec) will not by half a man per vehicle

In the big scheme of things it's a minor issue but allowing a one or two added capacity to make it work in the game is one thing...6 over capacity is stretching things a bit too far and I would LOVE to have 12 slots instead of 10 but 10 is what we have

Bottom line.....we will do what we can do within the limitations of the game structure and the information we have available

Don
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  #384  
Old April 22nd, 2017, 09:05 AM
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Default Re: APC Development and related topics.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Made a "HC" to take an allergy med, saw your post. Went to my last and checked both seemed to work fine pages came up fine after I let them download. But using your link I get the 404 error from a different USMC site. Very strange. Trying something here...
http://www.marines.mil/Portals/59/Pu...RP%205-12D.pdf
Must be an Microsoft Edge thing ...
Getting the red cover page but every other page in the PDF is blank.
Odd.


Quote:
Originally Posted by DRG View Post
......and the USMC OOB has it set up for 23 but in THIS CASE it is justified as two of the three AAVP7A1 are under capacity but the third is at max because the game does not allow enough unit slots to break down the MMG teams

53 / 3 = 17.6
49 / 3 = 16.3

so *technically* the Rifle Plt*(Mec) will load all available troops into a SU but the Rifle Plt(Mec) will not by half a man per vehicle
This is why I said 18 was the minimum passenger capacity I could work with ... and even then I'm not sure I can manage it with 10 unit slots.
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Last edited by Suhiir; April 22nd, 2017 at 09:16 AM..
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  #385  
Old April 22nd, 2017, 01:55 PM
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Default Re: APC Development and related topics.

Quote:
Originally Posted by Suhiir View Post
This is why I said 18 was the minimum passenger capacity I could work with ... and even then I'm not sure I can manage it with 10 unit slots.
there is still the issue of 13 man squad +6 man MMG team = 19 so 19 may have to be the fudge required.....there are also issues with the way formation 489 is set up ( and others ).....those snipers should be units and they should be in front of the first carrier not behind is otherwise an autodeploy leaves them on foot with a 2 formation gap between the lead carrier and the platoons and that is NOT desirable

You can PM me if you like but I see absolutely no reason for using a single sniper "formation" there it just messes up loading.

Don
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Last edited by DRG; April 22nd, 2017 at 02:08 PM..
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  #386  
Old April 22nd, 2017, 04:24 PM
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Default Re: APC Development and related topics.

The other possibility is removing the sniper and ATGM Teams from the platoon formations (neither is actually part of the platoon TO&E anyway, they were just put there because there was room) to make room for the AAVs and putting them in the company level formations ... I'm playing with different possibilities.
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  #387  
Old April 22nd, 2017, 10:00 PM
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Default Re: APC Development and related topics.

To whom it may concern:
####################

Unit# 187 AAVP7A1 - Carry 121
Unit# 690 AAVP7A1+ - Carry 121
Unit# 691 AAVP7A1/RAM - Carry 121
Unit# 844 AAVP SU - Carry 118

Formation# 480 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1080, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1495, Unit#10 None

Formation# 481 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1080, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1494, Unit#10 1495

Formation# 482 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1062, Unit#9 1494, Unit#10 1495

Formation# 483 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1062, Unit#8 1189, Unit#9 1495, Unit#10 None

Formation# 484 Rifle Plt (Mec) - DELETE FORMATION (no longer used - CHECK PICKLISTS)

Formation# 485 Rifle Co (Mec) - Dates 1/75-12/92 - Unit#1 360, Unit#2 180, Unit#3 1196, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1137, Unit#9 1189, Unit#10 1495

Formation# 486 Rifle Plt* (Mec) - DELETE FORMATION (no longer used - CHECK PICLISTS)

Formation# 487 Rifle Co (Mec) - DELETE FORMATION (no longer used - CHECK PICLISIS)

Formation# 488 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1137, Unit#9 1189, Unit#10 1495

Formation# 489 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1189, Unit#9 1189, Unit#10 1495

Formation# 490 Rifle Plt (Mec) - Dates 1/46-12/125 - Unit#1 360, Unit#2 360, Unit#3 360, Unit#4 430, Unit#5 430, Unit#6 411, Unit#7 411, Unit#8 180, Unit#9 180, Unit#10 180
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  #388  
Old April 22nd, 2017, 11:12 PM
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Default Re: APC Development and related topics.

I ran a quick check with the current date and the coys work well for both types of AAV and the load combination I got with the SU's put everyone inside with a max per vehicle of 16. I will check other decades tomorrow but it's looking very good. When I'm more awake than I am now I will recheck this......as it looks like the SU's can be made their RL 17 CC

Don
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  #389  
Old April 23rd, 2017, 08:02 AM
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Default Re: APC Development and related topics.

Quote:
Originally Posted by DRG View Post
I ran a quick check with the current date and the coys work well for both types of AAV and the load combination I got with the SU's put everyone inside with a max per vehicle of 16. I will check other decades tomorrow but it's looking very good. When I'm more awake than I am now I will recheck this......as it looks like the SU's can be made their RL 17 CC

Don
Nope, they'll need 18 ... you have to fit the sniper teams and javelin teams into them too. With the limit of 10 units per formation and having to split the MMG section into teams the snipers and ATGMs are no longer in the platoon formations.
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  #390  
Old April 23rd, 2017, 09:09 AM
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Talking Re: APC Development and related topics.

Quote:
Originally Posted by Suhiir View Post

Nope, they'll need 18 ... you have to fit the sniper teams and javelin teams into them too. With the limit of 10 units per formation and having to split the MMG section into teams the snipers and ATGMs are no longer in the platoon formations.
Well these are loaded......


like so.....and nobody's on foot


and formation 489 is set up as you specified


489 Rifle Co (Mec) - Unit#1 360, Unit#2 180, Unit#3 1197, Unit#4 1490, Unit#5 1490, Unit#6 1490, Unit#7 1137, Unit#8 1189, Unit#9 1189, Unit#10 1495

ATTACHED IS A SECOND TEST I JUST RAN..... ALL TROOPS ARE LOADED AND THE HIGHEST COUNT IS 17
Attached Thumbnails
Click image for larger version

Name:	su's loaded_list.png
Views:	347
Size:	5.9 KB
ID:	14703   Click image for larger version

Name:	su's loaded.jpg
Views:	351
Size:	73.0 KB
ID:	14704   Click image for larger version

Name:	Image14.png
Views:	335
Size:	11.1 KB
ID:	14705  
Attached Files
File Type: rar MBT Saved Games_7.rar (95.0 KB, 181 views)
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