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  #31  
Old May 10th, 2006, 10:51 AM

Oversway Oversway is offline
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Default Re: Mictlan Help

Quote:
Also, would taking a little Misfortune be terrible for any reason? Like, anything potentially crippling?
A lot of people only pick misfortune 2, not 3. I believe it is because there are some particularly bad events that you only get with misfortune 3.
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  #32  
Old May 10th, 2006, 11:10 AM
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Ygorl Ygorl is offline
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Default Re: Mictlan Help

Also, with 2 you still have a 1% chance per turn of getting a hero. With 3, that chance drops to zero.
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  #33  
Old May 10th, 2006, 12:29 PM

ToResonanceComesDeath ToResonanceComesDeath is offline
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Default Re: Mictlan Help

Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.

I think maybe I'll go for misfortune 1 for a slightly better chance for the heroes. or maybe I'll leave in neutral because I really want to see all of Mictlan's heroes. I've only seen Quetzacouatl so far.
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  #34  
Old May 10th, 2006, 12:50 PM

shovah shovah is offline
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Default Re: Mictlan Help

theres also mictopi or whatever his name is who is b3 d3 unholy 3 mage and some eagle warrior mage priest. 3 slaves is all you need for arrow fodder and slaves make poor melee fodder due to low morale (although throw in a fgew feathered warriors and its a bit better)
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  #35  
Old May 10th, 2006, 01:52 PM

quantum_mechani quantum_mechani is offline
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Default Re: Mictlan Help

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ToResonanceComesDeath said:
Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.

Sorry, I misread your question as about blood hunt.

The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings.
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  #36  
Old May 10th, 2006, 03:56 PM

ToResonanceComesDeath ToResonanceComesDeath is offline
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Default Re: Mictlan Help

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quantum_mechani said:
Quote:
ToResonanceComesDeath said:
Yeah, I know all about how "Blood Hunt" and "Capture slaves" are different, I was just curious because I can't seem to get a very good wall of fodder going with only three slaves per turn.

Sorry, I misread your question as about blood hunt.

The main things about capture slaves, don't waste priest kings time with it, and use forts with no temples or labs to spam tribal kings.
Ahh, thanks for the advice. I was using my Priest kings for it.
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  #37  
Old May 10th, 2006, 05:08 PM

shovah shovah is offline
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Default Re: Mictlan Help

thats a complete waste of a valuable mage..... you have much to learn.
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  #38  
Old May 11th, 2006, 12:50 AM

ToResonanceComesDeath ToResonanceComesDeath is offline
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Default Re: Mictlan Help

What exactly are the priest kings good at? I found myself only using them to craft Rings of Regeneration and Jade Knives. I had my High Priests of the Sun commanding my armies. Is there something I'm missing with the Priest kings?
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  #39  
Old May 11th, 2006, 01:14 AM

quantum_mechani quantum_mechani is offline
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Default Re: Mictlan Help

Well, being your only national mage with nature counts for something. I always have at least one to haruspex, and you can use them to forge thistle maces and armour of the twisting thorns -> treelord staff which pretty much opens up all of nature magic. And it's not inconceivable you might use them to summon darkvines if you have some nature boosters lying around.
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  #40  
Old May 11th, 2006, 03:08 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Mictlan Help

Priest King: Relief Spam in battle. Equip with a Thistle Mace, cast Relief, and you get unlimited mage energy... so a few Blood Priests can cast Summon Imps over and over without wasting slaves on Reinvigoration, Sun Priests can cast Falling Fires without going sleepy-bye, and so forth. Normally people use Druids, but you don't find Druids every game.

They also have the advantage of Eagle Eyes if you want to do Banishment or Sermon of Courage.
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