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April 10th, 2008, 04:04 AM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
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Thanked 5 Times in 5 Posts
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Re: Star Trek XI Plot
I stopped arguing with him about his <sarcasm> stunning </sarcasm> music career. He's 31 years old and I'm sure his career will take off once he finds a music label dedicated to serving the deaf.
Anyhoo.
Moral of the story is run from monsters while other people stop to videotape it. They'll slow the monsters down enough to allow you to make a safe getaway.
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April 10th, 2008, 06:37 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Star Trek XI Plot
You don't have to outrun the monster, just the other guy.
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April 10th, 2008, 04:34 PM
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General
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Join Date: Sep 2003
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Re: Star Trek XI Plot
And if you can't outrun the other guy, trip him.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 10th, 2008, 04:41 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Star Trek XI Plot
An old saying goes "If you can run 40 mph, a monster (it was originally about bears) can do 41!!!
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April 10th, 2008, 06:32 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek XI Plot
You just have to be faster than the guy behind you.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 10th, 2008, 06:52 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Star Trek XI Plot
The safest place to be is an inland city.
...What am I doing here, anyway? This place is earthquake-prone!
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 10th, 2008, 08:28 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek XI Plot
You forget about the caldera's narf.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 10th, 2008, 11:06 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Star Trek XI Plot
...Inland city, solid bedrock, away from any volcanic activity, near fresh water and edible animals, defensible against zombie hordes...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 11th, 2008, 12:07 AM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
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Thanked 5 Times in 5 Posts
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Re: Star Trek XI Plot
Anyone here planning to see World War Z when it comes out? I'm looking forward to it if only to see what a Global War Against Zombies (G-WAZ) would look like. lol
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April 11th, 2008, 02:10 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Star Trek XI Plot
It's interesting but the movie isn't supposed to be for 2 years, if that. From what I know of the book it would be a mature rating with all the horror. I read people can't handle that zombies are real and lie down to die rather than deal with it.
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