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  #31  
Old February 26th, 2006, 04:57 AM

Folket Folket is offline
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Default Re: MP Game. CB Mod. Random Nations.

Let us get the game started. Seems like we can agre on ringworld.
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  #32  
Old February 26th, 2006, 03:06 PM
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Default Re: MP Game. CB Mod. Random Nations.

Ringworld it is then. We're still waiting on Pythium, Pangaea and T'ien C'Hi.
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  #33  
Old February 26th, 2006, 04:53 PM
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Default Re: MP Game. CB Mod. Random Nations.

Sorry - didn't realize IP and port had been given - might want to put that into the first post.
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  #34  
Old February 26th, 2006, 06:08 PM
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Default Re: MP Game. CB Mod. Random Nations.

I will put my pretender in the next couple of hours.
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  #35  
Old February 26th, 2006, 11:03 PM
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Default Re: MP Game. CB Mod. Random Nations.

Done and done.
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  #36  
Old February 26th, 2006, 11:17 PM
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Default Re: MP Game. CB Mod. Random Nations.

Game is started. Take your turns everyone.
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  #37  
Old February 26th, 2006, 11:24 PM
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Default Re: MP Game. CB Mod. Random Nations.

Ug...worst starting position ever. Guess Luck doesn't impact starting positions
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  #38  
Old February 27th, 2006, 01:27 AM
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Default Re: MP Game. CB Mod. Random Nations.


Heh.

Incidentally, I'll point something out that might not be immediately obvious : the little mini-towers ( Spoke Stations ) that protrude from the top and bottom of the map aren't just graphical fluff the way the big towers, stars, novas, etc, are.
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  #39  
Old February 27th, 2006, 01:31 AM

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Default Re: MP Game. CB Mod. Random Nations.

ya, they are actual provinces! what a surprise that was. too bad every single on is Wastes.

thanks og for pointing it out to me and caine for everyone else =)
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  #40  
Old February 27th, 2006, 02:03 AM
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Default Re: MP Game. CB Mod. Random Nations.

LOL! Did OG start in one of the mini-towers??? I thought my position was bad, with only 3 neighbors, didn't see any that could be worse, but if the map-dude didn't #nostart the stations.... Guess there's room for some improvement on this map, albeit I think the concept is great.
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