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  #31  
Old December 23rd, 2008, 10:39 AM
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Default Re: Questions that have nothing to do with MP games I have joined

Quote:
Originally Posted by vfb View Post
Also I only tested water mages. It's possible that there are non-water mages that also grant water breathing.
No, I've checked it against my data, and your list is exhaustive.
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  #32  
Old December 27th, 2008, 12:48 AM

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Default Re: Questions that have nothing to do with MP games I have joined

I'm looking at pretender choices for ea ermor, why would someone choose anything other than a sphinx for an immobile? it has more magic more hp more armor and the same dom... does it have a secret weakness, seems a nobrainer, if going immobile.

what gives, qm is WAY smarter than that.
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  #33  
Old December 27th, 2008, 01:14 AM
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Default Re: Questions that have nothing to do with MP games I have joined

A Sphinx is totally immobile. Fountains and Monoliths can teleport around late in the game and Master Enslave. A Sphinx also has just one misc slot. And in CBM, other immobiles get gem income.
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  #34  
Old December 27th, 2008, 01:23 AM

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Lightbulb Re: Questions that have nothing to do with MP games I have joined

Ah HA! so teleport doesn't work, ... does gateway or the other movement spells? what about sacred statue?


Thanks,

Rabe
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  #35  
Old December 27th, 2008, 03:49 AM
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Default Re: Questions that have nothing to do with MP games I have joined

A Sphinx is totally immobile. AFAIK, other immobile units can only teleport. No cloud trapeze, no gateway, no faery trod, no stygian paths.
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  #36  
Old December 27th, 2008, 05:09 AM

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Default Re: Questions that have nothing to do with MP games I have joined

A recent report from the forums indicated that Stygian Paths does in fact work for a Sphinx (KO thought the mental image of a huge Sphinx sneaking through the underworld was pretty funny), so I expect it probably does work for the other immobiles too.

-Max
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  #37  
Old December 27th, 2008, 05:21 AM
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Default Re: Questions that have nothing to do with MP games I have joined

That's cool! I just tested it and it worked fine. Of course, if you make a S9D9 Sphinx (only need D5 actually) then halfway through your MP game the next patch could be released, and your ability to stroll the Stygian Paths might disappear

Once the Sphinx gets to another province, Returning works fine to return him home.
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  #38  
Old January 9th, 2009, 05:31 AM

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Laugh Re: Questions that have nothing to do with MP games I have joined

Why would a provinces resources suddenly go to exactly zero?

pop is fine, no sloth, just went from 56 to zero in one turn, unlikely any spell cast as it is early in the game. Very odd. Very


nvm, figured it out, got a castle built. stupid placement, but it seemed like a good idea at the time.
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  #39  
Old January 15th, 2009, 05:10 AM

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Question Re: Questions that have nothing to do with MP games I have joined

what determines how many demons a particular leader can "carry". I looked in the manual, but can't find anything definitive.


I know blood magic helps, does death magic?

does BEING a demon help?

other than path boosters are there items that help demonic leadership? (some fraction of generic magic/undead leadership?)


Thanks for any replies,

Rabe the really no longer that impressed with his woodsmen.
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  #40  
Old January 15th, 2009, 05:12 AM
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Default Re: Questions that have nothing to do with MP games I have joined

Demons require Undead leadership, that's all.
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