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July 19th, 2002, 11:17 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Is MM still working on SE IV Gold???
Sinapus, it'll be released when we're reasonably sure it's bug-free. Should be soon. MM wants to release a new 'official' patch. I'm sure the pressure is building as word of all the new goodies leaks out.
And yes, there is an example shield mount in the default CompEnhancement file.
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July 20th, 2002, 12:38 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Is MM still working on SE IV Gold???
I must say that I'm really looking forward to the next patch. It almost has more goodies over the current Version than Gold did to the original release.
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July 23rd, 2002, 01:10 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Is MM still working on SE IV Gold???
Quote:
Not only is he still working on it, but the latest beta has added the shield mounts, AND the new damage types I've been asking for! Yes, we can have all of Quad/Double/Half/Quarter damage to shields now!
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Now that just rocks!
Is he adding more 'hit only X' categories?
Also, there was something about 'hit only family y' wasn't there?
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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July 25th, 2002, 01:23 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: Is MM still working on SE IV Gold???
1.71
7. Fixed - AI would attempt to add units even when a planet was full.
This also works when the planet is not full but don't have enough free space for the unit ?
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July 25th, 2002, 09:17 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Is MM still working on SE IV Gold???
Yes.
Quote:
Originally posted by Crazy_Dog:
1.71
7. Fixed - AI would attempt to add units even when a planet was full.
This also works when the planet is not full but don't have enough free space for the unit ?
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__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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July 27th, 2002, 03:58 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
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Re: Is MM still working on SE IV Gold???
Any planned/current upgrades to the Map Editor? Like making it a full-fledged scenario editor?
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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July 27th, 2002, 10:33 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: Is MM still working on SE IV Gold???
Yes.
quote:
--------------------------------------------------------------------------------
Originally posted by Crazy_Dog:
1.71
7. Fixed - AI would attempt to add units even when a planet was full.
This also works when the planet is not full but don't have enough free space for the unit ?
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Great !!!
Finally free of so many planets trying to build impossible units, long log report of no space avaiable and that planet can start to build ships / factories.
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July 27th, 2002, 02:52 PM
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Corporal
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Join Date: Oct 2000
Posts: 142
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Re: Is MM still working on SE IV Gold???
Ver 1.70
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7. Changed - Engine Damaging Weapons no longer skip shields.
Too bad. That puts "engine only" weapons back in the "useless" Category IMO.
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July 27th, 2002, 08:00 PM
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Colonel
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Join Date: Jan 2001
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Re: Is MM still working on SE IV Gold???
Any information when this next patch will be released?
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July 27th, 2002, 08:46 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: Is MM still working on SE IV Gold???
When we have something that seems to work as claimed. The very latest beta Version with the 'new damage types' will not load a data file that uses them! Another fix is required... this will continue until we can't find any immediate and blatant bugs.
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