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October 16th, 2001, 05:12 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Are battles always one sided?
quote: Originally posted by suicide_junkie:
Stealth and Scattering most definitely ARE cumulative
Yes, you're right and I was wrong!
I was confused, because in the past, the stealth and scattering bonus were not stacking with the ECM, and believed that when Aaron fixed it, also forced to stealth and scattering to doesn't stack between them.
Sorry.
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October 16th, 2001, 11:07 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Are battles always one sided?
Hello again,
I've run Spoo's 101 ships vs my 35 ships in the combat simulator several times and I lost convincly each time (although I kill about 30 ships).
So as my fleet wiped the floor against his 101 ships in the real world ("space") I assume it was all down to fleet and ship experience.
This doesn't quite seem satisfactory to me.
I reckon either
1) Tone down the effect of experience.
2) Give all weapons an innate bonus to hit like the WMG so at least any shots has 15-20% chance of hitting.
3) Make sure offensive bonuses grossly outsize the defence bonuses.
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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October 16th, 2001, 02:33 PM
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Private
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Join Date: Apr 2001
Location: Ocean City, NJ
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Re: Are battles always one sided?
Why doesn't that seem satisfactory? He stated that his ships had no experience at all while yours were legendary.
I'm not exactly certain, but I beleive that legendary ships start at 30 experience. If he would have gone through the simple step of building a ship and fleet traing facility he could have easily gotten his ships up to 20 experience, which would have mostly offset your advantage and probably resulted in what happened in the simulator. It's not the fault of experience. He lost due to lack of preperation. You wouldn't send a ship into combat without guns would you? Then don't send one in that isn't trained.
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October 16th, 2001, 03:01 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Are battles always one sided?
quote: 2) Give all weapons an innate bonus to hit like the WMG so at least any shots has 15-20% chance of hitting.
I would be in favor of this. It does seem odd that even at point blank range you could have only a 1% chance to hit just because the other guy had more experience than you. Even if it was the cook manning the guns you would think he could hit more than one in a hundred shots from that close.
Maybe The bonuses could be toned down a bit so that they have less of an effect on chance to hit, and more of an effect on amount of damage if they do hit. A more experienced gunner would be able to pinpoint the shot to do the maximum damage right? I guess that's probably too complicated.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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October 16th, 2001, 05:16 PM
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Colonel
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Join Date: Jan 2001
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Re: Are battles always one sided?
I share the opinion of Cyrus that experience should play an important role. If not why would you bother with training facilities?
And Geoschmo - although I don't care a lot about realism in a game like this - if you look at the combat map one square might be easily the distance of 1000km or more (compare it to the planet size) so I doubt that the cook would reach 1% hit rate!
Therefore I am happy with the way it is although I hate when I am then one who looses an entire fleet and the enemy has almost no losses.
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October 16th, 2001, 06:26 PM
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National Security Advisor
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Re: Are battles always one sided?
I agree with leaving the experience bonus alone.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 17th, 2001, 02:29 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Are battles always one sided?
I'm not saying experience shouldn't play a part, I just reckon it shouldn't be the be all and end all.
If you use the fleeting and ship training facilities you end up with a +40% attack and a +40% defence (correct me if I'm wrong).
This is pretty much the equivalent of the ECM II and the Combat Sensors II.
Now that my fleet's been roaming around and wiping out fleets of 100 ships it has a fleet bonus of 50%.
The worst ship in that fleet is gonna have a 70% bonus to hit and defence. Better than the best technology can provide.
That seems a bit lopsided.
I think experience would be better if it was a bit more subtle in combat.
Things like
1) Add to the component damage resistance (representing good engineers)
2) Self repairing
3) Better combat movement
4) Cool little skulls painted onto the side of your ships
Or another idea is that if a ship breaks formation is doesn't get the advantage of fleet experience. *chuckle*
That would effectively eliminate it (in my view)
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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October 17th, 2001, 02:45 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Are battles always one sided?
I would like it if you could lose experience as well.
Retro fit a ship and experience is halved.
Lose a battle and you lose some experience. ( due to replacement crews ) and at a lesser extent with winning a battle.
After a ship get to a certain age ( without retrofits) experience drops due to wear and tear or crew rotation.
During peaceful times crew experience should drop as well over time as well back down to peace level experience. (might take 5 years )
just some ideas.
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Inter arma silent leges
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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October 17th, 2001, 06:42 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Are battles always one sided?
I think the idea of fleet experience is redundant. It would be one thing if fleet experience was reduced everytime a change to the fleet composition was made, but as it stands now, ships can be added to and subtracted from a fleet with no effect on the fleet's experience. You could swap out ships that had been in a fleet for a year and put in all new ships, and they'd still be Legendary. Not to mention fleets are basically just a tool to move large Groups of ships together, and ensure that they engage in combat at the same time. Is there really any benefit to the ships being in formation? It seems to me that having all ships break formation is gaing popularity, at least in PBW where the use of custom formations is not an option.
I say sack the fleet experience. (Ship experience is good. Keep that).
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 17th, 2001, 06:51 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Are battles always one sided?
I'm for the scrapping the fleet experience as well. It creates too much inbalance between players in a game. A player with a legendary fleet of legendary ships has far too much power against an equivalent fleet of less experienced ships. If just the ship experience was used, it would still benefit experienced ships but in a more balanced fashion. It would also eliminate a majority of one-sided battles.
Can ship and fleet experience be modded or is it hardcoded? ie. Can I change the maximum levels of fleet and ship experience? I don't recall ever seeing any settings for this...
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"Reality is a nice place to visit, but I wouldn't want to live there."
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