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March 31st, 2004, 04:52 PM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: does anyone else think province defense can be levied to quickly?
Quote:
Originally posted by carpet herpes:
to fahdiz: try to control your ignorance please
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And my supposed ignorance is manifesting itself...how, exactly? If by "ignorance" you mean "irritation", I must say that your choice of words is rather poor...and it is difficult *not* to be irritated with a forum troll.
Quote:
i never said anything like that
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No? You believe PD to be imbalanced, in that you feel it can be levied too quickly in choke points. When others disagreed with you on the value of PD, you told them all that you must simply be a "more proficient" Dominions II player. It's all right there in the thread if you'd like to go back and reread what you wrote.
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March 31st, 2004, 05:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: does anyone else think province defense can be levied to quickly?
I love using chokepoints but like many things in this game there is a balancing factor which keeps them from being a killer strategy. Dom2 is designed as a PBEM multiplayer game which plays on many operating systems. Thats something to keep in mind when pointing out things that are "broken".
Like MANY things about this game, PD and chokepoints can be very effective against certain nations but as long as other nations have a counter for it then the overall multiplayer balance is achieved. PD and Jotun go hand in hand. One of Jotuns built-in advantages is their ability to make the most effective use of PD of any of the nations in the game (though its also a balance to Jotuns difficulty in massing armys of its own national units). Ulms I believe comes in second. But flying armies, sneaking armies, and armies that can be summoned directly to an enemies province; are all built-in advantages to certain other nations.
In small games or solo games against few AI's there will always seem to be imbalanced features. Some nations are just going to have a tremendously hard time against certain nations and an easier time against others. But if everything was smoothed out vs every 2-nation possibility we would end up with vanilla units that differ only in color. There are already too many games like that.
[ March 31, 2004, 15:44: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 31st, 2004, 07:28 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: does anyone else think province defense can be levied to quickly?
Sounds like somebody needs to experience the utter joy of watching multiple Imprint Souls, Ghost Riders and Army of the Dead attacks per turn. Astral and death magic in particular make choke points far less of an issue, as do flying/'port-capable SCs.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 31st, 2004, 08:11 PM
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Corporal
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Join Date: Feb 2004
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Re: does anyone else think province defense can be levied to quickly?
Um, MICTLAN PD?
*lol*
Okkaay...
I may be new to this game, but I can handle 50+ Mictlan PD without a sweat. Geez, 10 HC or 30 HI will walk over that...
I think someone has an overinflated sense of their capability. I know how to use chokepoints, trust me. My point is that you can't sacrifice everything in a strategy (particularly in a game like this) just to occupt certain pieces of ground.
That's sheer idiocy. That allow the _map_ to control where, when, and how the battles take place.
My point was to use the opponent's idiotic focus on a particular province against him. Sure, he has a chokepoint. So what? Take every province around him. He can't do that everywhere. Hell, for the cost of the Last 10 points of PD, he could have put 10 PD in 7 different provs (I think... didn't do the math explicitly).
I think, with all respect, that you should try playing the game against a larger crowd. That will probably teach you much more than you are learning currently.
Wyatt
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April 1st, 2004, 02:21 AM
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Corporal
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Join Date: Feb 2004
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Re: does anyone else think province defense can be levied to quickly?
Wow, Mictlan PD? I think I only ever spend like 5 points for mictlan PD, and that just for some fodder to lose to Call of the Winds so that real troops don't have to die. Mictlan is at the very bottom couple of rungs of the PD ladder, right down there with C'tis and Machaka.
You could rout 50 Mictlan PD with a couple death mages casting Terror in like 3 rounds, if that. You don't even need more than a handful of bodyguards.
Or you could recruit 20 longbowmen. None of Mictlan's PD have any defense at all against arrows.
Or you could summon a few vine ogres. Mictlan PD would have a hell of a time killing 10 vine ogres.
Or......
There's about a million ways of dealing with PD as crappy as Mictlan's. Now, if you were talking about *Jotunheim* or *Ulm* PD, you might have a leg to stand on (though both do have their weaknesses - Jotun PD is succeptable to being swarmed by high defense attackers, and Ulm PD is easily killed with magic). As Gandalf pointed out, however, PD is a particular strength of those nations, to balance out the difficulty of amassing a considerable number of national troops.
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April 1st, 2004, 03:22 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: does anyone else think province defense can be levied to quickly?
I don't mind Mictlan PD. Seems as good or better than that of Man or Machaka. PD is a lot better when combined with other units. Some of those "worthless" mobs of PD get a lot more dangerous when they're in addition to a regular army, or have spells on them that make up for their weaknesses.
PvK
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