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November 6th, 2004, 02:03 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Faerun Test Mod - 17 player modded game recrui
Its a subfolder of the dominions 2 folder.
You are using a Mac so I am not sure if it is somehow different?
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November 6th, 2004, 03:01 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
ooh, someone was having problems in another game recently, IIRC, trying to enable mods on a mac ... ???
I've always wanted to play on the faerum map, but I just can't bring myself to play atlantis
if someone drops out, then perhaps
Oh, and i'm a big fan of the "no watchtowers or mausoleums" rule, as those two are generally too good a deal, and castle spamming is much reduced w/ them out of the picture.
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November 6th, 2004, 03:36 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
archaeolept said:
if someone drops out, then perhaps
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Well if either you or Panther wants to take Mictlan, I think I'm going to give it up. This game really looks like an interesting one - but I'm getting nervous about the time sink.
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November 6th, 2004, 03:37 PM
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Re: Faerun Test Mod - 17 player modded game recrui
This is very anoyning. I looked all around and in the dominions 2 file, and I cant find a Mods folder.
Folders I found
Contents
Resources
MacOS
Maps
Rawsound
English.Iproj
Doc
Any suggestions?
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November 6th, 2004, 03:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
like i said, i've seen someone else running a Mac complain about this. it seems to me to be a bug - but why don't you just try creating a folder called "mods" and putting the mod files in there. Might work
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November 6th, 2004, 04:38 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
archaeolept said:
I've always wanted to play on the faerum map, but I just can't bring myself to play atlantis
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Well, I'm always willing to switch if you'd rather play Machaka.
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November 6th, 2004, 04:47 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Faerun Test Mod - 17 player modded game recrui
heh. yah you're the only player I know who likes picking Atlantis
Mictlan is always good fun though. I think I can take up the slack there.
when is this game supposed to start? I should consider my pretender options, and i've never played on this map before...
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November 6th, 2004, 06:10 PM
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Re: Faerun Test Mod - 17 player modded game recrui
I tried putting a folder called mods into my Dom2 folder but it did not work.
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November 6th, 2004, 06:23 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Faerun Test Mod - 17 player modded game recrui
Ok, all. I don't mind giving up TC. I tested it a lot Last night and could not really find much that seemed to work. About the only thing good was that the TC summons were made cheaper, which is a very good thing, imho.
I didn't take Atlantis originally because I have already played that race in an MP game and wanted to try a new race.
So... If the Dice man wants to take Atlantis and open up Machaka, I will agree with taking the spiders. If not, then I will go ahead and take the fishies, for I really want to try out all these neat mods.
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November 6th, 2004, 06:25 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
Legacyspy said:
I tried putting a folder called mods into my Dom2 folder but it did not work.
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Have you applied the Version 2.14 patch? The Version on CD does not have modding capabilities. If you have applied the patch, then you should be able to create a mods directory in:
"/dominions2/mods" Then put the the FaerunTest.dm file in the directory. Then click on the name of the mod under "Preferences, Mod Preferences" in the main menu for Dominions.
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