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  #31  
Old January 21st, 2011, 11:34 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

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Originally Posted by Thierry View Post
Ouch !

I have the error when I click 'new game' : I don't even get to select a game's name, a map or an era...

I'll try a clean reinstall this week-end...

Sorry if it's a specific problem with my install
Oh yeah, I should have known that the error comes up before you select a map, given that it happened to me when I was first testing the mod (I had some site numbers wrong, which I fixed before uploading it).

Let me know how it goes after the clean re-install! Thanks for the feedback, etc.
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  #32  
Old January 22nd, 2011, 07:29 AM
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Aethyr Aethyr is offline
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Default Re: Assimilation (Conquered Lands)

Azurain, thanks for the idea and hard work. I have not tried it yet, but it sounds like a lot of fun.

I'm thinking of organizing a game in a few weeks, with traditional settings as opposed to the variant that's been out there for a while, and I'd be willing to give this a try if there is enoguh interest. Are there any compatibility issues with EDM?
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  #33  
Old January 22nd, 2011, 11:40 AM

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Default Re: Assimilation (Conquered Lands)

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Originally Posted by Aethyr View Post
Azurain, thanks for the idea and hard work. I have not tried it yet, but it sounds like a lot of fun.

I'm thinking of organizing a game in a few weeks, with traditional settings as opposed to the variant that's been out there for a while, and I'd be willing to give this a try if there is enoguh interest. Are there any compatibility issues with EDM?
There shouldn't be any compatibility issues unless it happens to modify startsites or use any site numbers between 820 and 845. I can check at some point but personal life complications just came up and I won't have much spare attention to devote to things for a bit.
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  #34  
Old January 24th, 2011, 06:49 AM

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Default Re: Assimilation (Conquered Lands)

I was a bit lazy : I used a back-up which I upgraded to 3.26 and copie my mod folder.

Works fine. Dunno why my previous install caused a bug...

Very, very interesting mod Makes solo playing easier after you defeat your first adversary, but it adds some much flavour and fun ! Yes, a bit like MoM where you went Wahoo when being able to recruit another flavour of troops. Seems highly logical too if you push your dominon : you just converted the population, at the heart of the nation (capital), right ? So even if some former elite units or units specific to previous god's blessing refuse or can't be recruited, a majority of the standard units should be recruitable and bring you new military capacity.
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  #35  
Old January 30th, 2011, 06:10 AM

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Default Re: Assimilation (Conquered Lands)

Thanks
This Mod is great, just what SP needed, now on to another computer controlled capital, heh, heh, heh...
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  #36  
Old October 22nd, 2011, 08:31 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

I'm in a Dominions 3 mood again, lately, so thought I'd see if anyone has any suggestions or requests related to the mod. In particular, let me know if there's any interest in an all-eras version, and if anyone's experiencing issues with 3.27 (haven't tested it myself, yet).
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  #37  
Old October 23rd, 2011, 05:40 AM

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Default Re: Assimilation (recruit some conquered foes!)

We are using it in Frashkart at the moment.
Don't know if anybody got an second Capital yet.
Mictlan is sieging Gath, so if there is a Problem we will here soon about it.
(At least I didn't think to test the mod before the game with 3.27...)
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  #38  
Old December 2nd, 2011, 08:00 AM
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Default Re: Assimilation (recruit some conquered foes!)

Is this mod compatible with CBM?
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  #39  
Old December 2nd, 2011, 08:32 AM

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Default Re: Assimilation (recruit some conquered foes!)

It should be, unless newer versions of CBM make changes or additions to sites.
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  #40  
Old December 2nd, 2011, 02:32 PM

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Default Re: Assimilation (recruit some conquered foes!)

It looks like CBM 1.92 should be overall compatible with Assimilation.

Exceptions to watch out for would be: EA Ermor, ME Man, ME Ulm, ME Agartha, and LE Man. This is because CBM messes with these nations' start sites a little. Most likely there will be no issues. Worst-case, the nations might be missing a site given to them by CBM, or might not have their Assimiliation recruitment site. I'll see if I can find some time to test this in the next few days.
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