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  #31  
Old October 19th, 2008, 09:00 PM
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Default Re: Suggestions for new patch

I'd like to see Blesses separated from the magic your Pretender has. Pretenders would still be built as they are, currently, but you'd pay a little less for magic paths and levels, and you'd pay separately for whatever Bless you want to give your Sacreds. Pretenders would have bonuses or maluses that would affect the cost you'd pay for that particular Bless.

Separating them out would allow more types of Blesses-even Pretender-specific ones-to be added to the game, without having to add whole new types of magic, and it would also make modding the Blesses easier, and maintaining balance easier too.

Furthermore, it would allow balancing between different types of Blesses, and more, and more interesting and/or powerful types to be added, but at the cost of design points, or force you to choose a specific Pretender type. And, ofcourse, it could be used to make various less popular types of Pretenders more attractive.

This would have the added effect of more closely relating Pretenders and their percieved domains of influence, so that instead of adding *any* Bless, relatively easily and cheaply, to any Pretender Chassis, you could still allow all the choice we have now in Pretender creation, but limit how their divine-now separated from magic-power reflects upon their sacred followers.

For example-a god of ice, the Niefel Pretender, for example, might not even *have* the ability to bestow a fire bless to his followers, but he could grant the Water bless, as well as-for instance-a cold weapons bless, or a bless that strengthens his followers' armour in cold weather.

You could still give him fire magic though, and you'd still pay more for it than for the water path.

You'd be able to pick and choose the blessings your Pretender granted, from whatever options are open to that Pretender (some Pretenders might grant less expensive, or more unique "innate" blesses, starting at various levels of power, that you could then improve upon in Pretender Creation, while others would have to pay "retail" for Blesses from a pool of common choices), without having to pay a ton of design points for a path that it doesn't make a lot of sense for your Pretender to have, so that he/she/it can grant a power that it doesn't make a lot of sense for your Pretender to grant.

You still might end up paying a lot of design points if you want a good Bless, but the investment would make more rational sense, and involve less min/maxing alchemy.
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  #32  
Old October 19th, 2008, 11:49 PM
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Default Re: Suggestions for new patch

I don't think it would in any way eliminate min/maxing (it's a much larger problem than Dominions can solve ).

BUT, I do think that's a great idea. It would take a bit of work to implement, but wouldn't be all that hard, since the blesses are determined at pretender creation, so are encapsulated into a small segment of the coding.

It's probably a lot to ask, but would be so cool.
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  #33  
Old October 20th, 2008, 12:55 AM

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Default Re: Suggestions for new patch

Quote:
Originally Posted by Gandalf Parker
But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
I doubt you'd need a list of the preferred order.
The commanders have to be stored now allready in the turn files (of course) - I suspect in some large structure.
All that would be necessary to change the order would be to change the fields of the commanders in that structure which should be doable without need for extra RAM or complicated coding.
Well, of course I might be mistaken with the history of affliction and heroic skills each unit has got, but I'd be willing to try and make an external programm for that if it doesn't make it to the patch and the devs have nothing against it.
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  #34  
Old October 20th, 2008, 01:57 AM

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Default Re: Suggestions for new patch

As I understand, the developers are currently modifying Yomi/Shimuyama/Jomon. So, some changes it would be nice to see:
1)Yomi demons need some sort of hp/prot/def increase, or something else to make them more powerful.
2)A bit of a power-up for Jomon infantry, something like less encumberance maybe?
3)Remove old age from Jomon priest, who is currently quite useless
4)Mages should be able to cast most of the national summons(with boosters, at least). Maybe some sort of dark sorcerer to summon Yomi can be added?
5)Also, Kitsune should be able to Seduce, obviously.

Oh, yes, and it would be great if the bug with typing capital letters would be fixed.

Last edited by Festin; October 20th, 2008 at 02:08 AM..
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  #35  
Old October 20th, 2008, 02:12 AM
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Default Re: Suggestions for new patch

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Originally Posted by Gandalf Parker View Post
Speaking of defaults, I wish the default on mages was research. Which would of course fall to defend if there was no lab.
Sorry, but no thanks. Expecially for mages with random picks, I want to be able to search for the newly rectuited ones and look what I've got new just with the "n" key, not trying to remember all my previous mages Also, If I was recruiting this mage for a specific task, better to find him with "n" instantly or so, instead of having to remember that and search him in my countless provinces and researchers
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  #36  
Old October 20th, 2008, 02:39 AM

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Default Re: Suggestions for new patch

I would like to see a few interface enchancement.

*F1 should remember where you scrolled last time, so you do have to frustrately scroll down everytime.
*PageUp/PageDown should work in F1 screen.
*Add a sort ability on F1 screen. For an example, you can sort province by name, or income, or unrest, and you can sort all mages by earth magic and so on.
*Expand filter ability on F1 screen. You can filter commanders to show/hide those who are idle or doing particular things, like research, or those who have items.
*Show castle/lab/temple on F1 screen.
*Recruit directly from F1 screen. (maybe with right click on the province)
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  #37  
Old October 20th, 2008, 02:44 AM
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Default Re: Suggestions for new patch

Heck, if the up and down arrows worked on the F1 screen I'd be happy.
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  #38  
Old October 20th, 2008, 03:31 AM

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Default Re: Suggestions for new patch

Illuminated One:

Commanders are sorted by ID, so now to change their order on screen you'd need to change unit ID. And that is not an easy job.



There is very very small chance Illwinter will do anything we suggest here. It is just next spam topic with wishful thinking, we had plenty of them already. And most of them would require serious rewriting of the code [so dom4, which ain't happening soon].

Festin:

Yomi should get a Demon Gate, smth like R'lyeh one, but well, with demons.
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  #39  
Old October 20th, 2008, 03:49 AM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Zeldor View Post
Yomi should get a Demon Gate, smth like R'lyeh one, but well, with demons.
Now that's a nice idea. More summoning gates like R'lyehs but with different summons would be a great thing to see. It would be nice and thematic if LA Marignon had one, too.
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  #40  
Old October 20th, 2008, 03:57 AM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Gregstrom View Post
Quote:
Originally Posted by Zeldor View Post
Yomi should get a Demon Gate, smth like R'lyeh one, but well, with demons.
Now that's a nice idea. More summoning gates like R'lyehs but with different summons would be a great thing to see. It would be nice and thematic if LA Marignon had one, too.

An evangelist gate?


An unexpected event has occurred in Hybernia.

Tammy Faye Baker appeared and swallowed 20% of the inhabitants of the province. Most of the rest died of fright.

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