Re: New Dom2 Quick Reference Sheet
Default Theme Nation Overview
Okey dokey, this includes additions from HJ and Zen, and KO's correction. I'm really looking forward to seeing the finished product =) It's been looking very professional!
National Priests and Mages:
Abbreviations: Fire Earth Air Water aStral Death Nature Blood Holy Unholy
Aby: FFF BBB SS ? HHHH
Aby Humans: FFF BBB SS ? HHHH
Atl: WWW SS ?? HHHH
Pyt: SSS AA W ? HHHH
Pyt Serpents: NN W ? HHH
Man: NNN AA ? HH
Man Tuatha: AAA NN ? HHH
Ulm: EE F HH
Ulm Faith: E ? HHH
Ulm Forest: SS BB DD ? HH
Cti: DDD N S ? HHHH
Cti Tombs: DDD F N S ? HHHH UUUU
Cti Miasma: DD NN W S ? HHHH
Arc: SSS N F E A W ??? HHH
Cae: AAA WW ? HHH
Cae Raptors: AAA DD E W HH
Erm: DD SS ? UUU
Erm Soul: DDD ? UUUU
Erm Ashen: DDD ? UUUU
Mar: FFF SS ? HHHH
Mar Demonic: FF BB ? HHHH
Mar Conquerors: AA SS F ? HHHH
Pan: NNN EE BB ? HHH
Pan New: NNN E ? HH
Pan Carrion: NNN DD HH UUU
Van: AAA EEE B ? HHH
Van Midgard: AA SS B ?? HHH
Van Hellheim: DDD AA EE B ? HHH
Jot: WW BB D N ?? HHH
Jot Utgard: SS DD WW BB N ? HHH
Jot Niefelheim: WWW DD BB N ?? HHH
Rly: SSS W ?? HHH
Mic: BBB WW SS NN FF HHHH
Tie: WW A S F ? HHH
Tie Barbarians: WW F A S D ? HHH
Tie S&A: WW F S A E N D ?? HHH
Mac: FF EE NN D ? HHH
National Troops:
arc=archers, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=slingers, jav=javelins, psu=powerful sacred units, trmp=tramplers, bzk=berzerkers, fly=fliers, stealth=stealthy units, standard=has a standard-bearing unit, HCAV=heavy cavalry, MCAV=medium cavalry, LCAV=light cavalry, HI=Heavy Infantry, MI=Medium Inf, LI=Light Infantry, MLT=militia, monster=monsters (like hydras and spiders), poison (poison-using units), shifter (shape-shifters, like werewolves and were-spiders)
Cutoffs:
Light = Protection 0 - 8
Medium = Protection 9 - 15
Heavy = Protection 16+
Aby: MI HI psu bzk monster
Atl: LI HI psu trmp poison
Pyt: MI HI HCAV jav monster poison standard
Man: MLT MI HI LCAV HCAV lbow sling psu stealth
Ulm: HI HCAV xbow
Cti: MLT LI MI HI jav monster poison standard
Arc: LI HI LCAV MCAV sling psu trmp monster
Cae: LI MI HI arc psu trmp fly monster
Erm: MI HI jav standard
Mar: MI HI HCAV xbow psu
Pan: MLT LI MI MCAV HCAV jav lbow trmp bzk fly stealth monster
Van: MI jav bzk psu stealth shifter fly
Jot: MLT MI HI LCAV jav stealth
Rly: MLT LI MI HI psu trmp monster
Mic: MLT LI MI sling jav psu standard shifter fly
Tie: MI HI LCAV MCAV cmpbow
Mac: MLT LI HI LCAV HCAV arc jav stealth psu monster poison
National Leaders:
assn=assassins, spy=spies, scout=scout, sprst=Stealth PRieSTs, sacrifice=Blood SaCrifice, srm=SacRed Mages, summon=summon allies, fly=flying, sail=sailing max=max leadership, stmax=stealthy max leadership
Aby: assn fly srm sacrifice max=50
Atl: scout srm max=125
Pyt: scout assn srm max=50
Man: scout spy srm max=50 stmax=25
Ulm: spy max=50
Cti: assn max=75
Arc: scout srm max=75
Cae: scout fly max=25
Erm: summon max=25
Mar: scout spy assn sprst srm max=80 stmax=25
Pan: scout sprst summon fly srm stmax=50
Van: scout sprst sail srm sacrifice stmax=50
Jot: scout max=50 stmax=25
Rly: scout summon srm max=25
Mic: scout summon srm sacrifice max=75
Tie: scout spy srm max=75
Mac: assn sprst shifter max=50 stmax=10
National Ranged Weapons:
sbow=short bow, xbow=crossbow, lbow=longbow, cmpbow=composite bow, sling=sling, jav=javelins, web=spider web spit, p.sling=poison sling
Aby: -
Atl: -
Pyt: jav
Man: lbow, sling
Ulm: arbalest
Cti: jav, p.sling
Arc: sling, jav, sbow
Cae: sbow
Erm: jav
Mar: xbow
Pan: lbow, jav
Van: jav
Jot: jav, boulders
Rly: mind bLast
Mic: jav, sling
Tie: cmpbow, xbow
Mac: sbow, jav, web
National Abilities:
Aby: heatproof, radiate heat, superhuman stats, likes heat+3, supply immune to death scale, wasteland survival, low precision
Atl: amphibious, aquatic units
Pyt: 2 strat move, communion slaves,
Man: spell-songs, cheap temples, exceptional archers
Ulm: cheap forging, drain immunity, low MR, super-heavy armor, +25% resources at castles
Cti: coldblooded, poison resistant, likes heat+1, low morale
Arc: troop-healing, scrying in dominion, cheap labs
Cae: flying, coldproof, high precision, cold-tempering armor, eat a lot, likes cold+3, magical weapons
Erm:
Mar: priests suppress enemy dominion, high morale
Pan: recuperation for all units, low morale
Van: glamour on sacred units, likes cold+1
Jot: coldproof, giant and tiny units, likes cold+2
Rly: amphibious, aquatic units, high MR, high morale units, mindless units, magical units, mind-bLasting, hybrids in coastal provinces
Mic: priests cannot preach, must blood sacrifice
Tie: can summon celestial warriors, order domain RARELY increases province defense
Mac: likes heat+2
National Spells:
Mictian (Base) - Bind Fiend (2B), Bind Spine Devil (2B)
Abysia (Base and Blood of Humans) - Flare (3F)
Atlantian (Base) - Friendly Currents (2W)
Pythium (Base) - Communion Master (1S), Communion Slave (1S)
Pythium (Serpent Cult) - Horned Serpents (1N)
Arcoscephale (Base)- Astral Window (2S)
Machaka (Base) - Seven Year Fever (1N1F), Blindness (1F)
R'lyeh (Base) - Mind Burn (2S)
Man (Base and Last of the Tuatha) - Soothing Song, Healing Song, Song of Bravery (All "Songs" 1N), Sleep (2N)
Pangaea (Base and New Era) - Tune of Fear, Tune of Growth, Tune of Dancing Death (All "Tunes" 1N), Panic (2N)
Pangaea (Carrion Woods) - Carrion Lord (3N2D), Carrion Lady (2N1D), Carrion Centaur (1N1D)
Ulm (Base and Iron Faith) - Legions of Steel (3E)
Ulm (Black Forest) - Sanguine Heritage (3D3B)
C'tis (Base) - Terror (3D)
C'tis (Desert Tombs) - Revive Tomb Consort (1D), Revive Tomb Priest (2D), Revive Tomb King (3D), Terror (3D)
C'tis (Miasma) - Summon Bog Beast (2N2D), Terror (3D), Decay (1D)
Caelum (Base and Return of the Raptors) - Wind Guide (2A)
Marignon (Base, Fires of the Faith, Conquerors of the Sea) - Holy Pyre (2F)
Malrignon (Diabolical Faith) - Bind Harlequin (1B)
Vanheim (Base) - Phantasmal Warrior (1A)
Vanheim (Midgard) - Ghost Wolves (3A)
Vanheim (Helheim) - Phantasmal Warrior (1A), Reanimation (1D)
Jotunheim (Base) - Reanimation (1D), Curse (1S1N)
Jotunheim (Niefelheim) - Illwinter (5B2W), Breath of Winter (2W)
Jotunheim (Utgard) - Luck (1S), Curse (1S1N)
Ermor (Base) - Body Ethereal (1S)
Ermor (Ashen Empire) - Revive Lictor, Censar, Bishop, Acolyte, Wailing Lady, Spectator (2D), Revive Arch Bishop, Dusk Elder (3D), Raise Skeletons (2D)
Ermor (Soul Gate) - Dark Knowledge (1D), Revive Wailing Lady, Spectator, Shadow Tribune (2D), Revive Dusk Elder, Wraith Centurion (3D), Revive Wraith Senator (4D), Revive Wraith Consul (5D)
T'ien Ch'i (Base) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Flight (2A)
T'ien Ch'i (Spring and Autumn) - Demon of Heavenly Rivers (1W1S), Demon of Heavenly Fires (1F1S), Spirit Mastery (1D), Flight (2A)
T'ien Ch'i (Barbarian Kings) - Celestial Soldiers (2A1S), Celestial Servant (1E1S), Spirit Mastery (1D), Flight (2A)
-Cherry
[ January 17, 2004, 22:45: Message edited by: Saber Cherry ]
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