.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old July 8th, 2003, 10:51 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.

[ July 08, 2003, 09:52: Message edited by: Q ]
Reply With Quote
  #32  
Old July 8th, 2003, 11:35 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
Reply With Quote
  #33  
Old July 8th, 2003, 12:17 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Q:
Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #34  
Old July 8th, 2003, 02:16 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Loser:
Make the range and rate matter in Troop combat.
I think this is hard-coded into the game and can't be modded.

Quote:
Make the interface more modifyable.
Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.

Quote:
Hot keys?
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
Reply With Quote
  #35  
Old July 8th, 2003, 02:38 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by General Woundwort:
I think this is hard-coded into the game and can't be modded.
I believe this thread is abotu things we would like chagned in the next patch (hard coded) so that we can better mod the game.
Quote:
Originally posted by General Woundwort:
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
It is that "way to program more of them" that I really want, but I'd like more of them added to the game anyway.

[ July 08, 2003, 13:39: Message edited by: Loser ]
Reply With Quote
  #36  
Old July 8th, 2003, 05:08 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by TNZ:
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod.
I don't think you need 20 races. If you want to play with 10 only but use the "add random computer player" feature in the game set-up you only have to edit the corresponding numbers in the settings.txt file.

Quote:
Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
That would be indeed great! Just leave the original possibility to call for a ability but add the alternative to call for a specific component name in the design file. MM added a very similar possibility for the construction file so I believe this could be done.

[ July 08, 2003, 16:14: Message edited by: Q ]
Reply With Quote
  #37  
Old July 8th, 2003, 05:46 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #38  
Old July 8th, 2003, 06:04 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Timstone:
I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
Oh yes I agree whole-hearted!
Reply With Quote
  #39  
Old July 9th, 2003, 01:49 AM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Make the range and rate matter in Troop combat.

Make the interface more modifyable.

Hot keys?
Reply With Quote
  #40  
Old July 10th, 2003, 11:27 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work.
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.