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  #31  
Old June 16th, 2004, 03:25 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Unit Names, IDs, and Graphics Available

I think we would get alot more people trying out modding if we had a collection at 64x64. I agree they wouldnt be the best but Id still like to have access to such a collection.

[ June 16, 2004, 02:40: Message edited by: Gandalf Parker ]
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  #32  
Old June 16th, 2004, 04:19 AM
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Default Re: Unit Names, IDs, and Graphics Available

Fair enough...

How do these work?
http://home.earthlink.net/~adamschro...nits_64x64.zip
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  #33  
Old June 16th, 2004, 06:32 AM
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Default Re: Unit Names, IDs, and Graphics Available

Great! Thanks.
If anyone wants to browse abit, or just snag one particular image, here they are
http://www.dom2minions.com/~minion/icons/
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  #34  
Old June 16th, 2004, 04:26 PM
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Default Re: Unit Names, IDs, and Graphics Available

All right, the Unit_ID file has finally been sent to the following people: Zen, Gandalf Parker, Cohen, Sunray and Maltrease.

Sunray is going to put it on his site, so you will be able to get it from there in a few days if you are not one of the people listed above.

Edi
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  #35  
Old June 16th, 2004, 09:43 PM
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Default Re: Unit Names, IDs, and Graphics Available

Quote:
Originally posted by Edi:
All right, the Unit_ID file has finally been sent to the following people: Zen, Gandalf Parker, Cohen, Sunray and Maltrease.

Sunray is going to put it on his site, so you will be able to get it from there in a few days if you are not one of the people listed above.
Sniff! I feel left out ...
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  #36  
Old June 17th, 2004, 01:17 AM

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Default Re: Unit Names, IDs, and Graphics Available

For people who are Gimpadepts. Can anyone tell me how to resize an Image in Gimp to a specific Pixel size. My limited experience makes it so the image just cuts it up instead of shrinking it down.
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  #37  
Old June 17th, 2004, 10:21 AM

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Default Re: Unit Names, IDs, and Graphics Available

Quote:
Originally posted by Zen:
For people who are Gimpadepts. Can anyone tell me how to resize an Image in Gimp to a specific Pixel size. My limited experience makes it so the image just cuts it up instead of shrinking it down.
I'm not gimpadepte but (on Linux)

righ click on the image and select:

Image -> Scale Image

and than you have access to the menu with teh possibility to scale the image

good luck
Liga

PS. so many questions on image ... I think your mod project is running fast ... tha also means that your Spell Guide project is sleeping ?
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  #38  
Old June 17th, 2004, 02:52 PM

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Default Re: Unit Names, IDs, and Graphics Available

I'm just waiting for it to be PDF'd. As soon as it gets ripped to high quality PDF then it will be ready for public consumption.
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  #39  
Old June 17th, 2004, 05:08 PM
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Default Re: Unit Names, IDs, and Graphics Available

Was it made for view/reference? I thought we already had PDFs for that.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #40  
Old June 17th, 2004, 05:11 PM

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Default Re: Unit Names, IDs, and Graphics Available

It was made for reference, in theme with my other QR's with icons and usable on any platform.

Right now what is waiting is the fixed Version of the MIQR (with edited Fire Brand). A new Version of the SCQR and the RQR. I have a very ugly, very hard to read Version of the Battlefield QR which is going to take a little more time to complete.
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