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  #31  
Old July 7th, 2003, 07:08 AM
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Default Re: Updated the FAQ

You could have at least answered the question...

Perhaps you should post a link to this thread at the top of the FAQ (the very top, not in the introduction section).
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  #32  
Old July 7th, 2003, 08:12 AM
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Default Re: Updated the FAQ

Quote:
You could have at least answered the question...
The text in question was not written by me, it was written by Stone Mill as is all of section 17 (as noted in the Table of Contents) unless he specifically credited it to another author. Therefore it is only proper that the original author should answer questions about his own entries.

However, since asked, I also think it may be wrong, but I haven't specifically tested it to be sure. I am fairly certain you can get multiple Resource Procurements on a single turn and I believe I have done so on several occasions. If anyone wants to specifically test this one to prove it one way or another, have at it. When I find time to do more testing, I'll post the results if someone else hasn't done so already. Out of common courtesy, I do my best to specifically test things before I add them to the FAQ (or answer questions) unless I am absolutely positive of the answer. This does not mean that I haven't posted some wrong info here (I have), but I do try to minimize inaccuracies and I would hope others would do the same.

In the future, if you would like me to answer a question on text written by someone else, please address the question to me and I will be more than happy to answer you.

Quote:
Perhaps you should post a link to this thread at the top of the FAQ (the very top, not in the introduction section).
Done. Thank you.

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  #33  
Old July 7th, 2003, 09:44 AM
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Default Re: Updated the FAQ

Quote:
In an effort to keep the main FAQ at the top of this thread, please make an effort to post feedback, questions, input, etc., in the following thread:
You might want to use one fewer "effort" there.
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  #34  
Old July 9th, 2003, 09:18 AM
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Default Re: Updated the FAQ

Quote:
Originally posted by Q:
This seems to be rather unknown territory.
Therefore I made a little test myself:

Two empires under human control except the politics minister. The corresponding AI anger.txt file were modified with all events having an effect = 0 except the "regular decrease". There empire 1 had a value of -50, empire 2 a value of +50. When the empires established contact the moods changed rapidly for empire 1 to brotherly and for empire 2 to murderous. I completed a few more turns just to be sure to get the extreme values of the moods.
Then I changed the regular decrease values to +10 for empire 1 and to -10 for empire 2. This resulted in a clear but slower change of the moods towards the other extreme. From this test I believe the correlation between the AI mood/anger value and the displayed moods is the following:

0-9: Brotherly
10-19: Amiable
20-29: Receptive
30-39: Warm
40-59: Moderate
60-69: Cool
70-79: Displeased
80-89: Angry
90-100: Murderous

It seems impossible to get values over 100 or negative values.
My personal conclusion is that you should choose the values in the AI anger.txt file rather low otherwise you get extreme changes of the mood very rapidly. And there is no use to have in the AI politics.txt file conditions for anger below 0 or above 100.
Values for anger, for next update.

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  #35  
Old July 9th, 2003, 02:24 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by Imperator Fyron:
quote:
--Resource Procurement: 15k, Resource Procurement steals 10000 resource points (lowers enemy total storage and raises your own stored resources by 10000), and only costs 15000... as opposed to Economic Disruption, which lowers enemy resource storage by 10000 points and cost 20000 intel. (Imperator Fyron) Never use the one that destroys resources, if you feel the urge to, use the resource stealing project instead - it's cheaper, has the same effect on the enemy, and you get resources as a bonus! (Note: some mods fix this oversight, check the mod before you try this!) (Ed Kolis) Bombard an enemy with many of these, and their economy eventually dries up. Unfortunately, only one successful subtraction will be made per turn.
Are you sure there is only one subtraction per turn? I recall having successfully stolen 50k resources in a single turn from an empire once. I imagine that the one that just destroys the resources works the same way. This should be tested, of course.
Whoops... I did not realize this was directed at me. You are right, it's my submission.

I seem to recall from experience, but not through empirical testing, that several projects will complete, but if you examine the actual resources subtracted and gained, it looked like only one took effect. I think Cheeze pointed it out to me actually, IIRC. I haven't looked at this in a while; but if anyone happens to have time, I think the test would be simple enough.
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  #36  
Old July 9th, 2003, 05:35 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Slick:
quote:
Originally posted by Erax:
OK, newbie question time : does a Master Computer prevent capture via Boarding Parties ? I've done a partial scan of the FAQ and I think it doesn't.
Unfortunately, no it doesn't. I'll make this clearer in the next update.

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  #37  
Old July 9th, 2003, 05:43 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Stone Mill:
quote:
Originally posted by Imperator Fyron:
quote:
--Resource Procurement: 15k, Resource Procurement steals 10000 resource points (lowers enemy total storage and raises your own stored resources by 10000), and only costs 15000... as opposed to Economic Disruption, which lowers enemy resource storage by 10000 points and cost 20000 intel. (Imperator Fyron) Never use the one that destroys resources, if you feel the urge to, use the resource stealing project instead - it's cheaper, has the same effect on the enemy, and you get resources as a bonus! (Note: some mods fix this oversight, check the mod before you try this!) (Ed Kolis) Bombard an enemy with many of these, and their economy eventually dries up. Unfortunately, only one successful subtraction will be made per turn.
Are you sure there is only one subtraction per turn? I recall having successfully stolen 50k resources in a single turn from an empire once. I imagine that the one that just destroys the resources works the same way. This should be tested, of course.
Whoops... I did not realize this was directed at me. You are right, it's my submission.

I seem to recall from experience, but not through empirical testing, that several projects will complete, but if you examine the actual resources subtracted and gained, it looked like only one took effect. I think Cheeze pointed it out to me actually, IIRC. I haven't looked at this in a while; but if anyone happens to have time, I think the test would be simple enough.

I used this resource stealing project quite frequently and if my memory isn't completely wrong several projects are effective in the same turn if the target empire has that many resources stored.
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  #38  
Old July 9th, 2003, 09:02 PM
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Default Re: Updated the FAQ

Yes, I have seen 5 of them effective in a single turn. I think I only stole 45k min, 20k org and 30k rad, but that is all they had.
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  #39  
Old July 10th, 2003, 05:49 AM
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Default Re: Updated the FAQ

Sorry guess I posted this in the wrong spot
Quote:
I have a question about crystalline technology.
If you have an "Energy Transmission Lens" in a system and you have ships in that system with phased shields, what kind of shield does the ETL add? Phased or none phased? I read somewhere in this FAQ that if you have unphased shields on a ship then you negate the effect of the phased shields (i.e. PPBs will come right through). Also if you have ships, some with phased shields and some without, then what happens?
So does anyone have an answer?
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  #40  
Old July 10th, 2003, 09:17 AM
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Default Re: Updated the FAQ

There is no phased Version of that ability, so the logical assumption would be that it adds to the shield point total, and does not affect phasing status.
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