|
|
|
|
|
January 12th, 2015, 09:53 PM
|
First Lieutenant
|
|
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
|
|
Re: Reports of bugs or possible bugs.
Yes, it uses the date wherever you are, that's why I tend to release them ahead of time, and in groups. Time zones are a bit of a mess... there's no actual penalty for using a code that doesn't work, so if today's doesn't work, try yesterday's or tomorrow's...
Many of the above reported bugs have been fixed.
|
The Following User Says Thank You to ibol For This Useful Post:
|
|
January 14th, 2015, 02:47 AM
|
Private
|
|
Join Date: Jan 2015
Posts: 12
Thanks: 1
Thanked 3 Times in 2 Posts
|
|
Re: Reports of bugs or possible bugs.
Having trouble uploading a screenshot, but ran into an odd situation in my Sector 28, where there wasn't a warp point present. 'Luckily' there was a wormhole so there was some kind of exit. I'm not sure if that's allowed to happen occasionally or just luck that I wasn't trapped?
|
January 14th, 2015, 07:51 AM
|
Private
|
|
Join Date: Jan 2015
Posts: 12
Thanks: 1
Thanked 3 Times in 2 Posts
|
|
Re: Reports of bugs or possible bugs.
Can't edit the above post, but it happened again so I guess it was on purpose.
Better bug: The 'ESC to exit' button in the artefact identification screen can't be clicked - at least when the other options are 'positive' or 'negative' effect.
|
January 14th, 2015, 11:05 PM
|
First Lieutenant
|
|
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
|
|
Re: Reports of bugs or possible bugs.
ok, so:
wormholes sometimes replace warp points. this is allowed. It is even conceivable that a warp point may destabilize and disappear. The solution there is to spend some time on a station or planet, and a new one will probably form...nature abhors a vacuum, etc. (but then why is 99% of it a vacuum...nature is self-loathing...)
'esc button on artifact ID' : yes, I've noticed that. thanks. will fix.
esc key does work tho.
also note: once you've selected positive or negative, there is no going back, no exiting. you have committed to guessing, and the consequences.
|
January 15th, 2015, 12:53 AM
|
Private
|
|
Join Date: Jan 2015
Posts: 12
Thanks: 1
Thanked 3 Times in 2 Posts
|
|
Re: Reports of bugs or possible bugs.
I didn't receive a message upon handing in the fourth relic (the quest window showed up, but the text portion up top was blank. The UI and cash in the reward bit were fine.) I had a quick peek in the text files without trying to spoil anything and it looks like there's nothing for completion written there. I also didn't see any unexpected ships in the sector, but I didn't exactly search for them.
Secondary bug: The game is too addictive?
|
January 15th, 2015, 05:38 PM
|
|
Corporal
|
|
Join Date: Nov 2005
Location: Earth, USA
Posts: 83
Thanks: 34
Thanked 53 Times in 21 Posts
|
|
Re: Reports of bugs or possible bugs.
Yeah, this game is like spaceman crack!!!!!!!!!
__________________
Cyberis AKA "The Manly Geek"
If I can't program it then I will kill it. If I can kill it I will eat it.
|
January 18th, 2015, 03:18 AM
|
Private
|
|
Join Date: Jan 2015
Posts: 5
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Reports of bugs or possible bugs.
I have had it happen to me a few times now when in a cave and when I find a "heavy object" but I cannot pick it up because I am already carrying a "heavy object" that after going back to the shuttle and dumping my cargo on my return the previously spotted "heavy object" is gone and no longer anywhere to be found. Is this a bug or working as intended ?
|
January 18th, 2015, 01:29 PM
|
First Lieutenant
|
|
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
|
|
Re: Reports of bugs or possible bugs.
Greyfang,
that is working as intended.
certain things (ship components specifically) are considered to be so valuable that you must pick them up when you see them, or someone else will come along when you're not looking and take them.
You could always [A] abandon the thing you're already carrying, and if it's a "device", it might still be there later.
|
January 18th, 2015, 09:33 PM
|
Private
|
|
Join Date: Jan 2015
Posts: 5
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Reports of bugs or possible bugs.
thx for the explanation
on a side note what is the max level of caves we can get to ?
I am at lvl 116 now and there seems to be no end in sight...
|
January 18th, 2015, 10:25 PM
|
First Lieutenant
|
|
Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
|
|
Re: Reports of bugs or possible bugs.
honestly, I thought that the max was 57.
are you on a quest that involves caves?
have you found any of the red rooms that are filled with treasure?
So you know how you're doing it?
(thank goodness for teleporters!)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|