.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old November 11th, 2003, 04:40 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Torpedo question

Your points about thickly-stacked masses of ships, and second and third ranks being able to fire, are good ones. It depends on the numbers of ships involved, fire tactics used, actual ship positions, speeds, and to-hit mods on both sides. However I have seen end-game battles and simulator situations where range-six weapons would do better than range-eight weapons, at least if the range-eight weapons were on Max Weapon Range strategy. It was pretty clear in the replays this was because they were missing much more at range 7-8 than their opponents were at range 6. If the range-8's are on Point Blank, Short, or maybe even Optimal, though, and Target Nearest, then they shouldn't be firing at 7-8 when they could fire at 6. However, unless you have a skill disadvantage, often the Max Weapon Range strat will beat the more agressive strats, although again it depends on a lot of other factors.

PvK
Reply With Quote
  #32  
Old November 11th, 2003, 08:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Torpedo question

That is why you don't use max range unless you are using missiles, have a huge tech advantage over the enemy, have talismans, or are a masochist. Optimal usually works well for me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #33  
Old November 12th, 2003, 04:02 AM
DeadDireWolf's Avatar

DeadDireWolf DeadDireWolf is offline
Private
 
Join Date: Nov 2003
Location: Columbus, Ohio
Posts: 14
Thanks: 0
Thanked 1 Time in 1 Post
DeadDireWolf is on a distinguished road
Default Re: Torpedo question

Couple of other questions, I'll post them here to avoid starting another thread --

At what treaty can your treaty partners pass by your minefields and satellites?

Does a low level APB have any advantage over a DUC III? I noticed one race switched from using DUC IIIs to APB I. Seems like a step back.

Had another question but forgot what it was.... rats.
__________________
I'm so happy I could scalp someone....
Reply With Quote
  #34  
Old November 12th, 2003, 04:51 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: Torpedo question

Quote:
Originally posted by DeadDireWolf:
At what treaty can your treaty partners pass by your minefields and satellites
Any treaty of Non Agression or above will allow your partners to bypass your minefields and satellites.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #35  
Old November 12th, 2003, 05:03 AM
DeadDireWolf's Avatar

DeadDireWolf DeadDireWolf is offline
Private
 
Join Date: Nov 2003
Location: Columbus, Ohio
Posts: 14
Thanks: 0
Thanked 1 Time in 1 Post
DeadDireWolf is on a distinguished road
Default Re: Torpedo question

Thanks.

I'm afraid if I sign this treaty, they'll come in and colonize my systems and I won't be able to stop them.
__________________
I'm so happy I could scalp someone....
Reply With Quote
  #36  
Old November 12th, 2003, 05:08 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: Torpedo question

Quote:
Originally posted by DeadDireWolf:
Thanks.

I'm afraid if I sign this treaty, they'll come in and colonize my systems and I won't be able to stop them.
Yeah, that's the major downfall of any treaty. Just a hint: if you aren't in a horribly bad position with the AI you want to make a treaty with, then wait until you have all your core systems' planets colonized. Then the Ai can send colony ships all it wants and get nowhere.

Now, if you're in a tight spot, you might not want to do that. Grab any chance to make a treaty.

Renegade
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #37  
Old November 12th, 2003, 06:57 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Torpedo question

Fyron, in a correct way of development, ive found out that max range works REALY WELL well untill the late late stages of the game, and then correct design turn max range ships into a very annoying subject.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #38  
Old November 12th, 2003, 07:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Torpedo question

Well that is not very helpful unless you post specifics.

[ November 12, 2003, 05:11: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #39  
Old November 12th, 2003, 07:33 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Torpedo question

I think we have just torpedoed a few top players game strategies. Now that the secret of Torpedo ships and range weapons is out in the open, time for some new tactics boys.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #40  
Old November 12th, 2003, 07:44 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Torpedo question

Not for me. This is old news, having been discussed at least 5000 times already on Shrapnel. It is not much of a secret, and ONLY if the APB ships are on max range. Otherwise, it is a mute point.

[ November 12, 2003, 05:45: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.