|
|
|
|
|
October 12th, 2008, 05:37 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Low Cost Tactics
I still love Pans for invading assassins (using the black heart). They can cast fairly well. Getting to the Charm spell allows you two tries for each commander, assassination and then if it fails maybe a charm. Plus the Pans toss maenads each turn so you know exactly the turn when the province has no more commanders in it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 12th, 2008, 06:52 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Low Cost Tactics
Pans are ideal, because they heal themselves of afflictions over time. So you're not crippling a unit, just to get an assassin.
__________________
You've sailed off the edge of the map--here there be badgers!
|
October 12th, 2008, 07:35 PM
|
Private
|
|
Join Date: Sep 2006
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Low Cost Tactics
I thought afflictions caused by equipped items never healed?
|
October 12th, 2008, 07:53 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Low Cost Tactics
I like dryads for assassins with black heart. They are cheaper then pans, have awe and can bless themselves. One setup is a dryad with 2 serpent cryss daggers and boots of messenger casting bless, barkskin, optionally elemental fortitude, attack. A different setup which is even more effective IMO is to give them a nature gem and cast swarm. This kills almost any human commander or mage.
|
October 12th, 2008, 08:17 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Low Cost Tactics
HB: afflictions caused by item equipping (eye loss, chest wound) do not heal unless you unequip the item somehow.
AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
October 12th, 2008, 08:29 PM
|
|
Major
|
|
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
|
|
Re: Low Cost Tactics
Pan is much better. Petrify ftw.
|
October 12th, 2008, 08:29 PM
|
|
Second Lieutenant
|
|
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
|
|
Re: Low Cost Tactics
If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
|
October 12th, 2008, 08:35 PM
|
|
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Low Cost Tactics
Quote:
Originally Posted by Rytek
If your nation has fire magic, flame arrows are like nuclear weapons in an early war. Get it, use it and abuse it.
|
I kind of thought of them more like muskets, but that's just me.
|
October 13th, 2008, 01:49 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Low Cost Tactics
Quote:
Originally Posted by vfb
AreaOfEffect: It's a good idea to script 'Cast Quicken Self, fire x 4, Cast Spells'. Otherwise when you run out of bullets your water mage will run into melee, and you probably don't want that. It's probably more efficient to make 3 bows and give them to lightly armored indy commanders, and have your mage cast quickness on them (and an air mage can cast aim on them too etc). Your mages can continue to cast spells too.
|
Stay Behind Troops order lets the mages decide between casting and firing. I don't know how stupid they'd act, but it could be worth trying if you don't have indy commanders to give the bows for, e.g. when you're raising from the seas to raid land provinces and don't have enough amphibious indeps.
|
The Following 4 Users Say Thank You to Endoperez For This Useful Post:
|
|
October 13th, 2008, 02:05 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Low Cost Tactics
Thanks! I've always been leery of Stay Behind orders ever since my priests went charging off in close formation behind their troops. But I should give it a try when they've got decent spells to cast. And most indy amphibian commanders (merman are the exception) have horrible precision, so Bows of War on mages sounds like an excellent plan for aquatic nations coming out of the water.
So, thanks everyone for these great tactics!
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|