|
|
|
|
|
June 14th, 2005, 12:57 PM
|
|
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Best way to play C\'tis Miasma?
I guess he means nobody will take one of your provinces with assassins alone, because of that PD. It's not quite correct though: an assassin doing a normal attack against 1 PD should win without trouble, and you will not always want to put PD in your provinces (if you plan on defending the province with a lone commander).
|
June 14th, 2005, 01:21 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Best way to play C\'tis Miasma?
The PD commander will also command any troops left by the proper commander. Thus it's not quite as simple to rout enemy armies with assassins if the armies have PD to support them. If the troops are undead/magical and the PD commander doesn't have the corresponding leadership this isn't an issue, of course.
|
June 15th, 2005, 06:43 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Best way to play C\'tis Miasma?
Quote:
PDF said:
What do you mean ? PD is useless vs Assassination, the PD leaders aren't targeted.
|
What I meant was that because PD leaders are immune to assassinations, you can't take a none-indie province merely by assassinating all the leaders and marching over with a scout, since the PD commanders will be there to lead the troops.
EDIT: And just now I notice that everyone else explained it for me, exactly like I meant it. Silly me for not seeing there is a third page.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
August 17th, 2005, 04:11 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best way to play C\'tis Miasma?
i got 8 emposoners with skull staffs and talismans casting the spell that gives like 5 skeletons, the talisman is mainly to help vrs archers/flyers. my empoisoners did a huge amount of damage. also, can u assasinate while u r besieged? that would b fun with miamasa and high def fort. also i cant find any advantage to take the dark fort over mountain fort. same price but dark is faster to build and stuff
|
August 17th, 2005, 05:44 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Best way to play C\'tis Miasma?
Quote:
shovah said:
also, can u assasinate while u r besieged?
|
Yes.
|
August 17th, 2005, 06:12 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best way to play C\'tis Miasma?
sweet 5 - 10 empoisoners casting raise dead ( skull staffs ) assasinating all his comanders would b fun. especially if he had high dominion, it could also prevent him from storming, i just tried it in single player and i killed a golden naga
|
August 17th, 2005, 09:23 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best way to play C\'tis Miasma?
unless u want big expensive items for ur empoisoners then i suggest giving your god powers he can use ! your marsh masters/skull staff empoisoners can forge their own stuff 5-10 with skull staffs at the back of the battle on their own can conquer indys. thats 25 - 50 skeletons a turn, the only trouble i have is crossbow, flyers and cavalry. all of which are countered by skull talisman(the skeleton infront takes arrows and stalls fast units. if playing on a map with lots of water water/against a water nation then its worth giving your empoisoners something so they can breathe. also on a random note i had a god with 2 rune smashers and 2 spell focus's casting master enslave on armies that might endanger my empoisoners
|
August 18th, 2005, 09:09 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Best way to play C\'tis Miasma?
Quote:
shovah said:
unless u want big expensive items for ur empoisoners then i suggest giving your god powers he can use ! your marsh masters/skull staff empoisoners can forge their own stuff 5-10 with skull staffs at the back of the battle on their own can conquer indys. thats 25 - 50 skeletons a turn, the only trouble i have is crossbow, flyers and cavalry. all of which are countered by skull talisman(the skeleton infront takes arrows and stalls fast units. if playing on a map with lots of water water/against a water nation then its worth giving your empoisoners something so they can breathe. also on a random note i had a god with 2 rune smashers and 2 spell focus's casting master enslave on armies that might endanger my empoisoners
|
Are you sure the MR bonuses stack for the two rune smashers and spell focuses?
|
August 18th, 2005, 10:44 AM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best way to play C\'tis Miasma?
probly not, but i like it neway
|
August 18th, 2005, 10:49 AM
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Best way to play C\'tis Miasma?
I thought they did but I've never tested it...
edit: Oh I see, yeah two of the same item doesn't. I just meant that one rune smasher stacks with one spell focus.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|