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March 29th, 2003, 05:10 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
Quote:
2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not?
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March 29th, 2003, 06:13 PM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Quote:
Originally posted by BBegemott:
quote: 2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not? Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 29th, 2003, 10:57 PM
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Corporal
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Location: Lithuania
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Re: Tug of War - Progress Thread
What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.
I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.
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March 30th, 2003, 02:45 AM
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Corporal
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Re: Tug of War - Progress Thread
I have just tested 1.5 Version. Everything seems to work just fine.
Come on, it is going to be a bloody skirmish!
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March 30th, 2003, 05:35 AM
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Captain
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Re: Tug of War - Progress Thread
Good Point!
I will post here and on the game description page.
PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 30th, 2003, 05:39 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Tug of War - Progress Thread
Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 30th, 2003, 06:37 PM
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Captain
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Re: Tug of War - Progress Thread
We now have 7 players. We need just 1 more!!
In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points.
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 30th, 2003, 07:21 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Tug of War - Progress Thread
Good to see the game get's started.
Altough I started the original thread I didn't think there were enough interest to push it to existance based on the response in that thread.
I think that as there are so many mods people aren't all that interested in different custom games.
I've tried some different approaches but not gotten very much response, not anywhere near as much as when talking about starting a basic no mods game.
Sadly right now I'm in more games (And about to start in two more) then my family can put up with.
Otherwise I'd join this one too.
[ March 30, 2003, 17:23: Message edited by: Ruatha ]
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March 31st, 2003, 09:19 AM
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Sergeant
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
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That's odd... I checked pbw.cc and it seemed to have the right address... did I put the wrong one in the empire file?
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March 31st, 2003, 08:05 PM
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Captain
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Re: Tug of War - Progress Thread
OK, we got our first 8 players. Please use the game forum to further discuss questions about format et al.
If this game proves enjoyable enough, we may start another. We will see how it goes. I will occasionally post updates about the Tug progress here for all to see.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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