.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #31  
Old April 1st, 2009, 11:08 PM
Wdll's Avatar

Wdll Wdll is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
Wdll is on a distinguished road
Default Re: TI what is it good for?

Is soviet russia, steel panthers plays you.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #32  
Old April 2nd, 2009, 05:49 PM

harlikwin harlikwin is offline
Corporal
 
Join Date: Jul 2005
Posts: 59
Thanks: 1
Thanked 0 Times in 0 Posts
harlikwin is on a distinguished road
Default Re: Unauthorized Poll for SPMBT

Quote:
Originally Posted by Suhiir View Post
On a related subject.

Anyone here had and direct experience with Ground Surveillance Radar (GSR) ?
From my understanding in any terrain with more then minimal vegetation (i.e. anything more then the occasional tree here and there) the stuff is of limited value.
Not exactly true. the flatter and clearer the terrain is the better. But realistically moving things show up in some modes, and metal things tend to reflect radar signals better than trees. I think the treatment of TI in the game is rather simple, especially since since the 90's the vehicle screening smoke or arty smoke has been multispectral (i.e. blocks TI) to use.

Also the TI range is about right, in theory sure you could see forever, but in reality you have a limited sized detector and resolution at long ranges is a real problem. consider the detectors were something like 320x160elements or pixels if you perfer (depended on the model of course).

I would second any motions for allowing units to have TI but with less range (like infantry TI units), also for adding multispectral smoke rounds/SD (does VRISS already do this).

Last edited by harlikwin; April 2nd, 2009 at 06:06 PM.. Reason: added info
Reply With Quote
  #33  
Old April 3rd, 2009, 02:37 PM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: TI what is it good for?

You want challenge with TI?
Try the good ole US vs USSR in Germany around '83-84: the best you have in US tanks is 105mm '83, that has a hard time penetrating the current top-notch Soviet T-64B/T-72B/T-80B beyond 1000m, while the 125mm 2A46 model 1983 can toast an IPM1 at about 1500-1800m (according to my tests). That's only tank on tank, so hold the TOWs and plenty of arty on the Eastern side.
And when you're done holding off the red hordes, try assaulting them.

Looks like this is still valid with the v4.5 OOBs.

P.S. ditto on IR-screening smoke, again, feasibility issue...
Reply With Quote
  #34  
Old April 6th, 2009, 05:36 AM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: TI what is it good for?

I've seen the view afforded by TI, and it is awesome.

GSR at least the new stuff with a fair operator is quite good as well. But it is range and site dependant. To be sure I have heard that the earlier versions sucked. And another thing the operator told me was he had a hell of a time convincing some officers the thing just cannot see though solid objects, hills and building etc!! LOL He also worked with the older models and some of our allies older stuff and he said "it used to make his eyes bleed trying to make use of the info in the screen" he certainly didn't have kind words but loved his new equipment.

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #35  
Old April 6th, 2009, 06:26 PM

Ramm Ramm is offline
BANNED USER
 
Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
Ramm is on a distinguished road
Default Re: TI what is it good for?

Quote:
Originally Posted by PanzerBob View Post
I've seen the view afforded by TI, and it is awesome.

GSR at least the new stuff with a fair operator is quite good as well. But it is range and site dependant. To be sure I have heard that the earlier versions sucked. And another thing the operator told me was he had a hell of a time convincing some officers the thing just cannot see though solid objects, hills and building etc!! LOL He also worked with the older models and some of our allies older stuff and he said "it used to make his eyes bleed trying to make use of the info in the screen" he certainly didn't have kind words but loved his new equipment.


Bob out
makes eyes bleed reminds me of my primary schools' Apple IIe green and black computer monitors

Regards,
Andrew
Reply With Quote
  #36  
Old April 7th, 2009, 04:56 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: TI what is it good for?

Quote:
Originally Posted by harlikwin View Post
Quote:
Originally Posted by Suhiir View Post
On a related subject.

Anyone here had and direct experience with Ground Surveillance Radar (GSR) ?
From my understanding in any terrain with more then minimal vegetation (i.e. anything more then the occasional tree here and there) the stuff is of limited value.
Not exactly true. the flatter and clearer the terrain is the better. But realistically moving things show up in some modes, and metal things tend to reflect radar signals better than trees. I think the treatment of TI in the game is rather simple, especially since since the 90's the vehicle screening smoke or arty smoke has been multispectral (i.e. blocks TI) to use.

Also the TI range is about right, in theory sure you could see forever, but in reality you have a limited sized detector and resolution at long ranges is a real problem. consider the detectors were something like 320x160elements or pixels if you perfer (depended on the model of course).

I would second any motions for allowing units to have TI but with less range (like infantry TI units), also for adding multispectral smoke rounds/SD (does VRISS already do this).
Shows you what I know about radar
I wasn't aware objects made of different materials reflected it differently - I assumed an object is an object is an object.

That was more my point on the TI range (not that it matters much), the detector size has a rather significant effect on the "effective vision range" of the TI.

And yes, the VRISS in game does act as multispectral smoke, the only "problem" is it only effects a currently incomming round rather then createing a smoke screen.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #37  
Old April 8th, 2009, 06:43 AM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: TI what is it good for?

Quote:
Originally Posted by Suhiir View Post
Shows you what I know about radar
If i may, recommend this book:
http://en.wikipedia.org/wiki/Glide_Path
by A.C. Clarke, based on his wartime experiences with participation on Ground-Controlled Approach project. There are various interesting radar snippets incl. using the radar for GCA as a sort of GSR to repel an "intruder" training, using the radar to track helmets
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.