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December 8th, 2008, 06:55 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Some hint about early nations to ban to skilled players?
thejeff: yep
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December 8th, 2008, 06:58 PM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Some hint about early nations to ban to skilled players?
Things should work the way they work, because it they weren't, that would be really odd
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December 8th, 2008, 07:06 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Some hint about early nations to ban to skilled players?
The "Cold War" suggestion is actually great for role-play too, which might make it more fun for the newbs.
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December 8th, 2008, 07:06 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: Some hint about early nations to ban to skilled players?
Damn the Washington Alliance of Technology Workers for using poison arrows!!!
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December 9th, 2008, 03:36 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Some hint about early nations to ban to skilled players?
Just make it so they can't pick blesses or SC Pretenders. Problem solved.
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December 9th, 2008, 05:36 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Some hint about early nations to ban to skilled players?
That's not enough. They should have no bless, no awake pretender, no non-human pretender, and no positive scales.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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December 9th, 2008, 06:06 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Some hint about early nations to ban to skilled players?
It's also probably best if they're not allowed to spend gold on anything but monkey PD.
-Max
P.S. In seriousness, I think giving bonuses to the weaker players is more likely to lead to a good game than forcing the stronger players to play crippled. Otherwise you're just annoying the stronger player and asking for them to game the system (no bless and no SC? Fine--play Hinnom with a scales strategy, or play Caelum and abuse mammoths). I did like the suggestion of banning alliances between the strong players but whether it would work in practice depends on your players.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Last edited by MaxWilson; December 9th, 2008 at 06:12 AM..
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December 9th, 2008, 07:51 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Thanked 29 Times in 3 Posts
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Re: Some hint about early nations to ban to skilled players?
I think the easier way to go about this would be to restrict the experienced players to a short list of crappy nations- Arco, Ermor, Ulm, the monkeys, or water nations perhaps. I believe that there is a little more agreement about which EA nations are weak than about which are strong, especially since "strong" begs the question of strong in the early , mid, or late game.
Also, it's worth noting that the way to improve your play is to get beaten by a better player.
Finally, a roomier map and/or a mandatory 20 turn peace might make it better for the newbs.
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December 13th, 2008, 04:02 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Some hint about early nations to ban to skilled players?
I think I disagree with EA Ermor being crappy. =) (unless they got a nerf somewhere along the line when I wasn't looking)
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December 13th, 2008, 04:54 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Some hint about early nations to ban to skilled players?
Ive said before, I dont think there are crappy or powerful nations. There are players who have found the nation which matches their playing style, and those who havent. Match yourself to a nation and any of them do pretty well IMHO.
Some people play all nations the same way and make their judgements based on that. Most people who have decided that a nation sucks, when they are questioned, it seems that they dont make use of any of that nations theme-based pros and cons.
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