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  #31  
Old July 23rd, 2007, 01:36 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Chupacabra - EA game for newish players - sign

Uhmm... can you replace my pretender for me? The email system wouldn't let me replace it.
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  #32  
Old July 23rd, 2007, 01:43 PM

llamabeast llamabeast is offline
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Default Re: Chupacabra - EA game for newish players - sign

Hmm, interesting. I think actually it did the same thing to Snacktime. Seems like a bug. Okay, I'll sort it for you and try to find out why it's playing up. The odd thing is that I tested it yesterday (because it looked like it had behaved oddly for Snacktime) and it worked fine for me. I hate inconsistent errors.
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  #33  
Old July 23rd, 2007, 01:44 PM

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Default Re: Chupacabra - EA game for newish players - sign

The error it gave me is that the game filled up. So, I bet it would work if I had sent it in earlier.
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  #34  
Old July 23rd, 2007, 01:46 PM

llamabeast llamabeast is offline
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Default Re: Chupacabra - EA game for newish players - sign

Okay, good thought. I will try setting "FeatureTest" (my test game) to max of 3 players (which is how many it has so far) and try my test again.
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  #35  
Old July 23rd, 2007, 08:25 PM

llamabeast llamabeast is offline
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Default Re: Chupacabra - EA game for newish players - sign

And we're off! Enjoy the game!

(Let me know if there's any problems.)
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  #36  
Old July 23rd, 2007, 09:56 PM

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Default Re: Chupacabra - EA game for newish players - sign

Quote:
llamabeast said:
And we're off! Enjoy the game!

(Let me know if there's any problems.)
I recieved three Emails with the first turn attached, as well as the Email saying there'd been a mistake. I'm assuming that the one with the latest time stamp is the correct firstturn Email to use.
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  #37  
Old July 23rd, 2007, 10:10 PM

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Default Re: Chupacabra - EA game for newish players - sign

Yes, that's right. Sorry about that. I actually forgot that this game went pear-shaped in the midst of the epic pear-shapedness that was the Mara start. Anyway yes, use the latest one. Happily if you were somehow to use the wrong one it wouldn't accept your turn, so you'll know if it's working correctly.
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  #38  
Old July 24th, 2007, 01:51 AM

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Default Re: Chupacabra - EA game for newish players - sign

Did you set ALL the mountain provinces to border mountains? Even the natural chokepoints? ... ... ...

I mean, I've never taken advantage of a cave fortress' blindness thing, but I'm a little disappointed with how far you've went.
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  #39  
Old July 24th, 2007, 05:47 AM

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Default Re: Chupacabra - EA game for newish players - sign

Sorry LP. I tried to leave all the natural chokepoints, plus provinces which had a mountain in the middle of them as "mountains". Possibly I failed in some cases - apologies in that case.

Also sometimes the terrain choices are a bit stretched from the visual appearance on the map. For example people were previously a bit annoyed by the vast expanse of swamp, so quite a few of the provinces with a bit of swamp drawings in are now not swamp.

Edit: On closer inspection, that's not actually very true about the chokepoints. I remember now that my thinking was that many of them looked kind of flat and easily-walked-through (e.g. 98, 34). 133 should have been a mountain though I think.

Anyway, there are a fair few mountains scattered around, but I'll take your comments into account and possibly restore a few more the next time I use this map.
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  #40  
Old July 24th, 2007, 03:42 PM

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Default Re: Chupacabra - EA game for newish players - sign

Gracias. Though what I really need to do is figure out whether the game is supposed to ignore border mountains for the purpose of cave forts, and whether I can mod just Agartha so they can build them, even on 'mountain-less' 'border-mountain-full' random maps.
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