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  #31  
Old November 26th, 2008, 08:01 PM
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Default Re: Improve assassins

What if there were a spell that did the same thing as Horror-marking, but "assassin-marked" instead? That way, you'd have to actually target the targeted commander with a spell, before you send your assassin(s) after them.
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  #32  
Old November 26th, 2008, 08:14 PM
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Default Re: Improve assassins

And a Dom3k variant, a Laser Target Marker which enables you to send Nukes...
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  #33  
Old November 26th, 2008, 08:21 PM
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Default Re: Improve assassins

That's actually not that bad of an idea, Ich. Certainly Dom3K could use some sci-fi province-targeting ritual magic.

Personally, I'd go with House Atomics and sandworm thumpers.
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  #34  
Old November 26th, 2008, 09:44 PM
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Default Re: Improve assassins

Couldnt "Winged Monkeys" and such spells count as that?
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  #35  
Old November 26th, 2008, 11:06 PM
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Default Re: Improve assassins

Yes, that's the general idea, but with science fiction elements, as opposed to the golden era of Hollywood
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  #36  
Old November 27th, 2008, 07:58 AM

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Default Re: Improve assassins

I don't think assassins need altering.
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  #37  
Old November 27th, 2008, 08:09 PM

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Default Re: Improve assassins

As a fan of Assassins (to the point of trying to build a completely Assassin-based strategy with 'new' LA Abysia), I would like to see them improved.

Heaven forfend if 95% of assassins actually have a use in the game.
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  #38  
Old November 28th, 2008, 07:39 AM

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Default Re: Improve assassins

Assassinating anyone just halfway important, historically, was very difficult. For every successful assassination recorded, I'd guess there will be at least one recorded unsuccessful one, and add in all the unsuccessful ones never recorded.

Assassins are also relatively cheap. If they are made better, they'll need an appropriate cost increase. You can of course make assassins better with gem expenditure: I'd reckon for 20 gems or fewer and Construction 4 you could equip one with a high chance of killing most adversaries (including mages) and even ones with a bodyguard of basic troops. Indeed, a bodyguard might make some easier to kill because they may rout and take the target hero with them.
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  #39  
Old November 28th, 2008, 08:01 AM

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Default Re: Improve assassins

That assumes assassins are worth what they cost now.

Which they aren't.
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  #40  
Old November 28th, 2008, 12:46 PM
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Default Re: Improve assassins

I use assassins quite abit. They are very useful (when equiped) for splitting a large army down into scattered smaller ones. It can be useful in holding back a rush while you build up your forces at home. Definetly a better use than a couple more units in my response army.
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