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  #31  
Old March 17th, 2005, 06:25 PM

Ironhawk Ironhawk is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

I can do saturday so long as it's a bit later on in the day (pacific time). My good friend's birthday is that friday and I am likely to be severely hung over the next morning.

Sunday works too.

What time actually works for everyone? I am in the Pacific timezone.
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  #32  
Old March 17th, 2005, 07:36 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

If no one else wants to, I could take Ryleh (but only if non-human pretenders are allowed ;-) heheh), and would also suggest my Spell Nerf Mod (posted on the main boards, updated by me) too. Otherwise I could take Jotun. Or Man. (Oops gone.)
I will not be able to devout a lot of time, however, and cant promise a blitz start, and if our baby comes early (due date 2 weeks) I'm out .... so feel free to choose a more reliable candidate.
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  #33  
Old March 17th, 2005, 08:32 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

I'd like to play rich resources if no one minds terribly... More money = bigger armies!
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  #34  
Old March 17th, 2005, 10:34 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

I'd vote for rich resources as well. I am going to need all the help I can get!
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  #35  
Old March 18th, 2005, 06:53 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

If you want big armies, you don't need "rich" setting, but decent castles, good scales and:

More supplies.

Supplies where nerfed compared to DOM1 by
- province size being only 1/4 in DOM2
- changed generation by castles (admin instead of supply value)

I test "300% supplies" and found it work rather well even for the AI ...
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  #36  
Old March 18th, 2005, 11:20 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Spellmod for the game will be finished in a couple hours. It essentially does 1x cost for levels 1-4, 2x for level 5, 4x for level 6, 8x for levels 7-9. There are a few exceptions. Pretty simple...

As for richness: rich is fine with me.

3x normal food sounds like a lot, though. Is 150% OK? That's a good change... but not a huge change. I want this to evaluate the mod in normal play, to some extent, even though that's sort of already been violated by the magic nerf .

The final version of the Rebalance mod (7) is posted, and the game-specific level-4-limit mod will be posted before midnight (US Mountain time) tonight. Loks like everyone who want to play is signed up, so I'll take Jotunheim. We just need to choose a map now.
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  #37  
Old March 18th, 2005, 11:31 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

I suggest Urgaia or The Sundering.
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  #38  
Old March 19th, 2005, 12:26 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice.
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  #39  
Old March 19th, 2005, 03:36 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Graeme Dice said:
I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice.
Ok, you have Abysia.

Maps: How about Middle Earth (119 / 6 water), Parganos (135 / 19 water), or Sea and Sky (169 / 23 water)? Those give about 9, 10, and 12 provinces per nation, respectively. Sea and Sky is especially beautiful, as well.

The finished mods for the game are at the top; please examine them and say something if you have any complaints!

Ironhawk: Can a server be set up Saturday?
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  #40  
Old March 19th, 2005, 04:43 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

There seems to be a bug (wrong spell name?!) in "Level 4 Limit" .. . Couldn't find it at a glance, tough. (Eyes are still hurting as I spend too much time in front of the computer this week...)
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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