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  #31  
Old October 8th, 2008, 06:13 PM

Aezeal Aezeal is offline
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Default Re: More things to forge

actually you could just change the existing boosters to other levels..
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  #32  
Old October 8th, 2008, 06:30 PM

fungalreason fungalreason is offline
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Default Re: More things to forge

I think an item that granted a unit the ability to have a second form (like skratti) would be fun. I.E. the commander would get a new "Change Shape" option that would allow them to take on a new form for a loss to some of their magic paths. Obviously it could be very powerful depending on what unit you get, but there could even be a version of it for each gem type.

Totem of Earth: Bear... something with high hp/prot
Totem of Air: Some flyer.... raider/increased map move
Totem of Nature: Wolf/moose....stealthy raider
Totem of Death: Minor undead... 0 enc caster, but vulnerable to anti undead stuff
Totem of Astral: .....can't think of anything, perhaps something with high magic resistance
Totem of Fire: Offensive thug, something with multiple attacks
Totem of Water: Amphibious unit

Last edited by fungalreason; October 8th, 2008 at 06:33 PM..
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  #33  
Old October 8th, 2008, 07:47 PM
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Default Re: More things to forge

Not so sure on new lower level item boosters, there definitely seems to be a point to the difficulty in raising magical abilities. However, I think that since there is a Scepter of Corruption with +3 Death, that it would be interesting if there were an artifact for +3 to other paths as well. I think it should generally compete with other boosters for that path, just as the Scepter replaces a Skull Staff.

Crystal Crown (head) +3S
Clogs of the Mountain (feet) +3E
Robe of the Oceans (body) +3W
Sledge-o-matic (2h mace) +3B
Apollo's Crest (head) +3A
Wild Reaver (2h axe) +3N
Crown of the Infinite Blaze (head) 3F


Something along those lines. Anyway, I think as an artifact, those wouldn't be any more (over)powerful than the Scepter, but would give some interesting options.


Also, I think it might be interesting to have fully cross-path item boosters. Such as an item that takes 15N to forge, that gives a Death boost. A way that people who are very strong in one particular path could diversify a little bit, just a little more easily than they do now. Of course, there is the issue of trading items in MP which would enhance overall availabilty..... But I think people would learn that it's best not to spread that around. What gives you a LITTLE help diversifying into something you otherwise had trouble with, might give someone with already strong access an incredible advantage over you.
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  #34  
Old October 9th, 2008, 04:24 AM
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Default Re: More things to forge

Sorry JimMorrison, but I have to comment on this:

I'm more interested in artifacts that have stories behind them-what they *are*, and why they are, more than what they can do. I play Dominions in large part because of the depth already present in the game, and when I mod something in, I try to make it "live" a little.
It adds to the challenge of creating something, and I end having a sense of accomplishment, of either *being* creative, or preserving-in a popular form-something that already has a place in human culture.

I don't think it's quite fair to add a forgeable item to the game (or anything else, honestly) *just* to fill power gaps. Particularly artifacts. It's nice if they do, ofcourse, but shoehorning something it, just to have access to it, seems rather cheap...

Pretty much anything and everything has already been thought of-so whatever item you want to have access to via Forging is probably out there, and if it's not, or not quite what you want, it's a lot more interesting to put some thought into the item's place in the world, than it is to just come up with a random name and slap it on a bunch of stat increases or whatever.
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  #35  
Old October 9th, 2008, 06:19 AM
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Default Re: More things to forge

Well, and that was just a toss-away list for the sake of having it. Obviously, artifacts - more so than other forged items - are unique, and thus should have some unique flavor to them. I think it's perfectly valid to conceive of an item, simply because the purpose for that item exists. That is the logical end of the bargain, then the creativity must be engaged to complete the process.

I mean come on, I put the Sledge-o-matic in the list. For blood. You hit turnips with it, you see. Obviously something more thematic and less humorous would actually be implemented.
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  #36  
Old October 9th, 2008, 07:45 AM
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Default Re: More things to forge

Hey there all

I must say I think you're throwing in some pretty much overpowered things into the cauldron... oh well, I think it always happens in wishlists. Who was asking for Mechas for EA R'lyeh?

Ironical notes aside, I must say I'd like some "sets" of items into the game. Possibly not something so obvious like: "Armour of the Phoenix", "Helm of the Phoenix", "Boots of the Phoenix" and so on, oh my

Something less obvious, like 3 or 4 items thematically side-correlated through their history, which being put together on a commander give some good side effects - like a good amount of standard or Fear or Awe or Fortunetelling or whatever

i.e. the crown, trident and mantle of an ancient Atlantean king, which put together on a commander "make the spirit of the king revive" and grant him Awe+0, Standard+10 and 40 of his units waterbreathing
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  #37  
Old October 9th, 2008, 07:55 AM
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Default Re: More things to forge

Here's mine.

Lightless Lantern (the research booster) would give 100% dark vision.

Replacement organs:

Arm of Bronze [heals missing arm, takes misc slot]
Leg of living wood (or maybe silver, with air gems) [same as above, for leg]

Crystal Eye [gives sight to the blind]
/alternatively
Copperface, helmet with a realistic face carved to it's visor [a fairly low grade helmet, prot 8, which would give sight to the blind, probably should be cursed]
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  #38  
Old October 9th, 2008, 08:18 AM
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Default Re: More things to forge

Quote:
Originally Posted by Tifone View Post
Ironical notes aside, I must say I'd like some "sets" of items into the game. Possibly not something so obvious like: "Armour of the Phoenix", "Helm of the Phoenix", "Boots of the Phoenix" and so on, oh my

Something less obvious, like 3 or 4 items thematically side-correlated through their history, which being put together on a commander give some good side effects - like a good amount of standard or Fear or Awe or Fortunetelling or whatever

i.e. the crown, trident and mantle of an ancient Atlantean king, which put together on a commander "make the spirit of the king revive" and grant him Awe+0, Standard+10 and 40 of his units waterbreathing
I for one was really disappointed to find that donning both the boots and the robe of Caius the Druid didn't have some additive effect (unless it actually did and I didn't notice...)

Another good combo would be the Soulstone of the Wolves and the Pelt of Fenrir.

IIRC, there is already an additive effect of +Awe for Crown/Whip of command + one of the + leadership wands. So, it seems like it should be feasible...OH - there's also the Twin Spears and the Picus/Procus axes...so it definitely seems to be thought of.

Anyway ++more additive effect magic items
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  #39  
Old October 9th, 2008, 08:59 AM
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Default Re: More things to forge

The Awe effect seems to come just because of the extremely high Leadership that you happen to have joining all those Ldr+ items
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  #40  
Old October 9th, 2008, 09:13 AM

thejeff thejeff is offline
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Default Re: More things to forge

Except that extremely high leadership without those items doesn't produce Awe.
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