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  #31  
Old August 26th, 2008, 07:46 AM
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Default Re: Paralysis is overpowered.

Quote:
LoNS is virtually free for boosting 10+ mages in one round, but reverse communion is dangerous, I think it should be acceptable if one can take the risk.
It is dangerous in no way. Just set your master to retreat or fire once he buffs the slaves with PoS and possibly Earthpower.
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  #32  
Old August 26th, 2008, 09:40 AM
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Default Re: Paralysis is overpowered.

Interesting discussion.

I have a slightly different perspective. I believe the real issue is not so much whether paralysis is too powerful, but whether astral is too powerful as a magic path - especially since Tartarians have now been nerfed. What are other players' views?

(Disclosure: I believe paralysis is not overpowered as SC's are not weak even with paralysis as it currently stands - not every nation can access astral anyway. Unstoppable SC's was the bane of Master of Magic and I am glad that Dominions have counters like paralysis and others)
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  #33  
Old August 26th, 2008, 12:54 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Paralysis is overpowered.

I think the paralysis spell was designed with CoE in mind. In CoE a paralyzed unit was removed from battle and if you won you got it back. If you lost the paralyzed unit was also lost. Paralysis is supposed to remove a unit from the battle for the remainder of the battle. A poor-mans soul slay so to speak.

Being of lower paths than soul slay it can become quite powerful/accessible, but primarily as a SC-counter. I'm quite fond of SC-counters

On the other hand I'm fond of scaled effects. I'm not entirely fond of MR-or-die effects (at least in RPG's). That's JK's cup of tea. Since people tend to get emotionally attached to their SC's you might call dom3 a SC-RPG and I understand that people get frustrated when puny mages paralyze their Great God.
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  #34  
Old August 26th, 2008, 01:35 PM

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Default Re: Paralysis is overpowered.

I wouldnt mind seeing the duration scaled back, but not so far as a single d6. In keeping with the original intent for paralyze that KO states above, I think the duration should be something like 10 or 15 base + d6. So in most cases, your SC will be knocked out of the battle, but not killed. But if you are lucky, they may break loose and fight again towards the end.
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  #35  
Old August 26th, 2008, 01:42 PM
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Default Re: Paralysis is overpowered.

15 base +d6 is quite fine. If you can kill the SC you'll have enough time for it.
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  #36  
Old August 26th, 2008, 02:09 PM
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Default Re: Paralysis is overpowered.

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Originally Posted by konming View Post
I do not really know about that. Soul slay is just one level up there and it is generally much better against SCs. Paralyzed SCs still may have cold/heat aura, fire/astral shield, blood vengence, awe+fear and more. Why should we nerf a spell that's specifically against thugs/SCs so it would not work on thugs/SCs? Paralyze already has 0.7% chance of working casted by a base caster against 25MR. Who would ever use paralyze against anything if each turn it can shrug off 2-10 turns?
What happens is the AI casts paralyse first. If you have a lot of casters, they spam paralysis spells. After the most threatening / high value targets have been paralysed the slay soul spells start.

This is how it seems to go in the current version.

I'll clarify this a bit more. I don't have an issue with paralysis being efficient and useful. It's the rediculously long duration that I hate. The battles don't last long enough that the 20 - 40 round duration would have time to pass, so at the moment it's practically "paralysed until the end of the fight". That's the silly bit.
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  #37  
Old August 26th, 2008, 02:22 PM

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Default Re: Paralysis is overpowered.

"paralysed until the end of the fight" is still way better than "killed in a single hit". Comparing paralyze to soul slay, which is one level higher and just as easily spammed, I do not see how paralyze can be overpowered. Unless you also mean soul slay is overpowered. Then isn't SC even more overpowered?
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  #38  
Old August 26th, 2008, 02:29 PM
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Default Re: Paralysis is overpowered.

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Originally Posted by konming View Post
"paralysed until the end of the fight" is still way better than "killed in a single hit".
Not that much, since you'll loose your unit if you loose the battle.

Anyway, I agree on the fact that as an anti-SC weapon, paralyze & some other spells can be interesting. But I'm unable to clearly state how much interesting or spoiling it is. Still reading the discussion with attention, though
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  #39  
Old August 26th, 2008, 02:32 PM
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Default Re: Paralysis is overpowered.

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Originally Posted by Kristoffer O View Post
I think the paralysis spell was designed with CoE in mind.
What is CoE ? Company of Eroes ?
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  #40  
Old August 26th, 2008, 02:33 PM

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Default Re: Paralysis is overpowered.

I like the idea of shortening the duration too. Given the way the AI spams paralyze, any unit seriously susceptible to it will just get re-paralyzed anyway. But this way a high-MR SC can still be useful by tying down several mages casting. As it stands, it seems too easy for the mages to go after everyone else instead.
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