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CUnknown said:
I really think that "too many cooks spoil the broth" is dead accurate. If you have one or two guys with a clear picture of the game they would like to see and the desire to work like crazy to make it a reality, you end up with the best games.
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Even in huge teams there's usually only one or two people in charge of the game design. Everyone else is employed in making all those detailed textures and spangly effects, or just code crunching.
The problem isn't overengineering, but mass marketing. The bigger developers aren't interested in making a game like Dominions which will sell to a select small audience, they'd rather sell to the mass market, which means appealing to the lowest common denominator, which means compromise and dilution of otherwise solid ideas in the hopes of drawing in a larger audience.
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It seems to me that in the 70s and 80s you had the one or two guys in their basement making awesome games, then you had the 90s where the game industry "matured", people were working in small groups, and in the early part of that period is where you find like 90% of the creativity of all the mass-marketed games that have been produced ever since.
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Not really, the situation was just as bad before the mid 80's crash. You had the giants like Taito and their peers in the 70's seeing huge success in the Arcade and then new home - computer market. Funnily enough, people got tired of bland, generic games with mass market appeal, stopped buying them and the whole house of cards came tumbling down. Then you got bedroom coders who gained success, formed companies, started looking for mass appeal ....
Just hope Illwinter survives the crash of 2010
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Oh, I forgot Alone in the Dark which I believe inspired the Resident Evil series and the action/horror style genre.
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Inspired Resi Evil, but wasn't the first action/survival horror game by a long shot.
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Also Street Fighter which inspired basically all the fighting games, although that was a little earlier in the late 80s.
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Street Fighter 1 was around 86 IIRC, and shamelessly ripped off a number of fighting games which had went before (Yie Ar Kung Fu being a notable example).
Taking a look at IGNs list of the top 100 computer games (the one made in 2005), I count 40 of them being from the period between 1989-1995, and that doesn't include Civilization II (1996). Civ I wasn't on the list. I suppose Civ II may have been a better game, but I still think the credit belongs to the trailblazer, not the sequal.
Also, that number would be a lot higher if we included any game defined mainly by a genre created by one of those 40. I think it would include just about all of them in that case.
I apparently have too much time on my hands today.
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